How to fix Mortal Kombat


So your “fix” for Mortal Kombat is turning it into Street Fighter? While you’re at it, why don’t you simply go play SF?

FYI there’s a “parry” in the 3D MKs for PS2, it’s not like the SF3 one and more akin to SFA’s Alpha Counter than anything else, though. Also I think it’s cute how you equate “parry and just defend” mechanics with the immediate betterment of another series. :rofl:

…While I’m at it, sorry to everyone else if this is a troll thread and I answered it seriously.


It’s not SF, I said “MK2 style gameplay” just…with extra shit. The breaker in the 3D MKs was…yeah…

I was just thinking about what i’d have liked to see it evolve into.


Whoever owns the rights to MK now should realize what a gold mine they are sitting on right now. With the success of games like Megaman 9, Street Fighter 2 HD Remix and Bionic Commando Rearmed, do they not realize how many people would love to see a new MK game with digitized graphics? Of course I don’t know how expensive this would be for them to make but I know nostalgia alone would be enough to get people to buy a game like that. Make it violent as hell with a sense of humor like the first three games and I think they’d have a hit on their hands.


how many?


Nope. It’s a lot like MvC2 in that it accidentally turned out to be a great game.

IMO I’d like to see them do another 3D game, I know they keep screwing it up over and over but they got REALLY close to a good game with MK vs. DC. So close, it hurts. If they had fixed these problems it would have been excellent:

  1. Reduce tech time on grabs and remove the ability to reduce grab damage. A good minor change would be to make grabs unbreakerable to help counter turtling.
  2. Remove freefall kombat and test your might mashing garbage from gameplay. Keep klose kombat though, this was implemented well.
  3. Reduce rage gain, remove unblockable shenanigans from breakers and rage mode.
  4. PLAY TEST THE GAME and remove the obvious dumb infinites. Jesus christ.
  5. Decrease the recovery time on most projectiles to make them more useful.
  6. More moves! The basics of the game were solid, but having a small move list limited the depth of gameplay and screwed over certain characters.
  7. If you’re going to waste time creating fatalities, the least you can do is make them gruesome as fuck. Most of the Heroic Brutalities were WEAK, not even in a funny way.


Literally billions.


MK vs DC I never picked up, only MK game I do not own. Armageddon kinda made me (finally) drop the franchise. I really liked Deception, though they came close with Deception.



equals :smiley:


An excerpt from a blog I did on this very subject:


Obviously just my opinion, but I hate loading up a game and seeing button commands for jumping and ducking and shit. I’d just steal Soul Calibur’s 8-way run system. Joystick direction is the direction you walk. Guard + up to jump, guard + down to duck. I guess you could keep the run button if the 3D MK games still have that.


The new MK game is close to being rated AO…should be interesting, maybe next year Evo can have an MK game…no, that would upset Capcom.


Evo2k5 I believe had a vote in for a game and MK:Deception was one of the choices.

I don’t seem to learn…I buy new MK games, I enjoy them for a few hours, maybe a few days if lucky, and the flaws start showing. And then I unrelentlessly bash the games, but soon as the next one is announced I become giddy with glee.

I thought I learned from MK vs DC, I managed to avoid that one.

But MK9…I can’t help be feel excited for.

Mortal Kombat, my guilty pleasure…


People like Black Shroud would like to make MK into this

Cyrax vs Tara
Sektor vs Cyrax
Cyrax vs Sub-Zero
Tara vs Sektor
Rain alpha test

Also, MK Team should hire some actual testers for god’s sake, people find infinites in their games next day past release, and all we hear from them is “All games have infinites” and “Instead of gameplay, you should get pleasure from the blood and cool fatalities”. And generally, you can teach 3 years old to do most of those infinites.


You sound like a typical short term memory fanboy then. The majority of competitive fighting game fans don’t care about making a shitty franchise into a competitive fighter.


I’ve actually never heard of this kind of fanboy, but I have heard of negative, mean-spirited elitist.


If being able to realize that the MK series has been a series of mostly crappy fighting games and accidentally competitive ones makes me an elitist, I guess that makes me an elitist, but to me it seems flaming any thread on SRK or doing anything but giving props to people making hackneyed topics makes you an elitist.


I’m not disagreeing with anything you’ve said except the fanboy part. I’m not fanatical about it, I just enjoy them for what they are.

This thread was a “what if” not a “what they should do”. It was a “what if MK continued to evolve the same way Capcom and SNK fighters did”. Things they could have added that other fighters had.

I should have phrased it better in the OP. In retrospect it certainly seems like the “save MK” sort of thread, but it was intended as a “How they could have not become a joke”


i can’t stand 3D MK games solely because the movement/physics feels awkward especially with jumping/falling (seems jerky or too sudden, i can’t quite explain it)… this is also present to a certain degree in games like VF, Tekken and Soul Calibur

i’m glad SF4 didn’t have the same defect… it got me worried when i found out it will be in 3D

so yeah… fix that, add hitstun and remove chip damage from normals… that would be a good start


Strawman, that wasn’t my stance.

You called him a fanboy of some sub-type you created right here and now, and then made a generalization about fighting game fans not wanting MK to be better (wrong). Nobody argued that MK wasn’t crappy (case in point this thread) so don’t try to use that in defense.


Even 2.5D would work in MK’s favor. Not saying that “If it worked for Street Fighter…” but considering that the strongest MK titles were 2D, and nothing past that has even come remotely close, I would say that a step to bridge the two would really help matters.

Aside from the massive steps that would need to be taken to actually create a game that doesn’t have insane imbalances and infinites and stupidity abound.