An excerpt from a blog I did on this very subject:
Obviously just my opinion, but I hate loading up a game and seeing button commands for jumping and ducking and shit. I’d just steal Soul Calibur’s 8-way run system. Joystick direction is the direction you walk. Guard + up to jump, guard + down to duck. I guess you could keep the run button if the 3D MK games still have that.
The new MK game is close to being rated AO…should be interesting, maybe next year Evo can have an MK game…no, that would upset Capcom.
Evo2k5 I believe had a vote in for a game and MK:Deception was one of the choices.
I don’t seem to learn…I buy new MK games, I enjoy them for a few hours, maybe a few days if lucky, and the flaws start showing. And then I unrelentlessly bash the games, but soon as the next one is announced I become giddy with glee.
I thought I learned from MK vs DC, I managed to avoid that one.
But MK9…I can’t help be feel excited for.
Mortal Kombat, my guilty pleasure…
People like Black Shroud would like to make MK into this
Cyrax vs Tara
Sektor vs Cyrax
Cyrax vs Sub-Zero
Tara vs Sektor
Rain alpha test
Also, MK Team should hire some actual testers for god’s sake, people find infinites in their games next day past release, and all we hear from them is “All games have infinites” and “Instead of gameplay, you should get pleasure from the blood and cool fatalities”. And generally, you can teach 3 years old to do most of those infinites.
You sound like a typical short term memory fanboy then. The majority of competitive fighting game fans don’t care about making a shitty franchise into a competitive fighter.
I’ve actually never heard of this kind of fanboy, but I have heard of negative, mean-spirited elitist.
If being able to realize that the MK series has been a series of mostly crappy fighting games and accidentally competitive ones makes me an elitist, I guess that makes me an elitist, but to me it seems flaming any thread on SRK or doing anything but giving props to people making hackneyed topics makes you an elitist.
I’m not disagreeing with anything you’ve said except the fanboy part. I’m not fanatical about it, I just enjoy them for what they are.
This thread was a “what if” not a “what they should do”. It was a “what if MK continued to evolve the same way Capcom and SNK fighters did”. Things they could have added that other fighters had.
I should have phrased it better in the OP. In retrospect it certainly seems like the “save MK” sort of thread, but it was intended as a “How they could have not become a joke”
i can’t stand 3D MK games solely because the movement/physics feels awkward especially with jumping/falling (seems jerky or too sudden, i can’t quite explain it)… this is also present to a certain degree in games like VF, Tekken and Soul Calibur
i’m glad SF4 didn’t have the same defect… it got me worried when i found out it will be in 3D
so yeah… fix that, add hitstun and remove chip damage from normals… that would be a good start
Strawman, that wasn’t my stance.
You called him a fanboy of some sub-type you created right here and now, and then made a generalization about fighting game fans not wanting MK to be better (wrong). Nobody argued that MK wasn’t crappy (case in point this thread) so don’t try to use that in defense.
Even 2.5D would work in MK’s favor. Not saying that “If it worked for Street Fighter…” but considering that the strongest MK titles were 2D, and nothing past that has even come remotely close, I would say that a step to bridge the two would really help matters.
Aside from the massive steps that would need to be taken to actually create a game that doesn’t have insane imbalances and infinites and stupidity abound.
Kalyx, any way that you could repost that MK blog to this site’s blog function?
Ironically enough some parts of the original blog I no longer agree with and my ideas have changed somewhat. I suppose I could copy-pasta the parts I still agree with (as with the paragraphs in this thread) and simply add the new ideas I have. I never used the blog function here so I guess it’s a start.
mk was supposed to be aquick project, according to him.
its much easier to program a block button than it is to make back = block. mortal kombat has always been a lazy attempt from a development standpoint.
really theres so many problems with mk that I dont have time to list them all.
I have class at 12:30 and its 8 am now…
What does everyone around here seem to hate about the Mortal Kombat games?
I mean, I haven’t played any of those games in a while, but I remember the MK games in the mid 90’s alot more than I remembered the street fighter games. They seemed more well known and popular at that time.
MK games are often an unbalanced mess of a fighting game hidden under silly annual gimmicks. It’s lack of depth is a major point of issue. Also factor in the developer’s disinterest in making MK a truly competitive, tourny viable game. Me and my friends brainstormed better Mortal Kombat games than the ones that were released, just as many others have done I’m sure. I believe a lot of the frustration comes from the fact that Mortal Kombat indeed has one of the strongest mythologies in fighting games. A decent back story packed with a subpar fighting engine.
Recent MK games are some decent visual novels with various minigames that offfer you control over characters (one of them being game’s VS mode). When MK vs DC came out, I believe many people enjoyed its story mode …on Youtube.
Not to mention that they keep recreating the fighting engine every single time they create a new game, which is extremely stupid from a development POV. I will never understand why Boon was so adamant about running MK into the ground. “Oh, all games have infinites, so we don’t care if Superman and The Flash have full-screen infinites from spamming the same one/two moves. Just watch our [media=youtube]luhqdWhTmG8#t=0m5s[/media] instead!”