How to fix Mortal Kombat


MK games are often an unbalanced mess of a fighting game hidden under silly annual gimmicks. It’s lack of depth is a major point of issue. Also factor in the developer’s disinterest in making MK a truly competitive, tourny viable game. Me and my friends brainstormed better Mortal Kombat games than the ones that were released, just as many others have done I’m sure. I believe a lot of the frustration comes from the fact that Mortal Kombat indeed has one of the strongest mythologies in fighting games. A decent back story packed with a subpar fighting engine.


Recent MK games are some decent visual novels with various minigames that offfer you control over characters (one of them being game’s VS mode). When MK vs DC came out, I believe many people enjoyed its story mode …on Youtube.


Not to mention that they keep recreating the fighting engine every single time they create a new game, which is extremely stupid from a development POV. I will never understand why Boon was so adamant about running MK into the ground. “Oh, all games have infinites, so we don’t care if Superman and The Flash have full-screen infinites from spamming the same one/two moves. Just watch our [media=youtube]luhqdWhTmG8#t=0m5s[/media] instead!”


yes, they were very popular and they made a lot of money. however, some hardcore FG players think FG companies should develop FG with their interests in mind (ie: being competitive, tournaments, etc) rather than being motivated purely by greed and profit. you know, like Capcom did with SF4. oops, bad example.


come to think of it, I didn’t care much about the MK gameplay itself and didn’t consider myself a fighting game enthusiast or guru. I mostly played 2-player mode (by myself) to practice my fatalities, babalities, animalities, etc. and trying to memorize the inputs for each of them.


MK games make a bunch of money by being shitty. Really, what will be the incentive to make a better game if they can sell them as the brain vomit that they currently are?


Yeah, MKvDC just barely saved Midway from total ruin (for a little while), so people are buying. I suppose it’s similar to how Wii sales like hotcakes despite it not focusing on pulling core gamers. MK is not for core fighting gamers.


SF doesn’t have MK characters.


MKDC was a pretty good start if you exclude the infinites and FFK/TYM. They need to keep that engine, and change the following:

-Change block to back/down-back
-Change backdash to double-tap back
-Remove Free Fall & Test Your Might
-Remove the infinites
-Speed up movement
-ADD REPTILE! :smiley:

They do that…I will be fine with the game. I never hated MKDC…just no one would play and the online was one of the worst in gaming history.


Having a block button doesn’t bother me. And Free Fall is actually cool, makes the fights epic in a way.


The best way to fix Mortal Kombat is to play MK2 or UMK3 instead.


i want to change the control panel on a mortal kombat 2 cab to seimitsu parts is there a lot of milling involved? shouldnt this be in tech talk?


That’s what a lot of people were about to ask you.


Samurai Shodown series would be a better pick, having violence and even bigger character/special move variety, and cast, than MK. Also, its mythology is just as big as MK’s.


I hear UMK3 is the shit. If that game is fucking awesome why hasn’t it gotten more respect around here? Honestly curious. Would be nice to see more legit MK stuff around. And I think a lot of people want MK to be legit, because they have some really awesome characters.

Shang Tsung man… Shang Tsung.


It wasn’t until I saw that one guys youtube page from Venezuela that I FINALLY saw what real high level UMK3 looks like. Good stuff. Now MKvsDC, that was horrible.


Best solution! Close thread.


I think a lot of people here want a viable competitive MK game because it sells. MK with 2 and 3 became more popular than SF, despite SF being a better game. The style was more approachble to the masses, I remember hearing far more hype for MK4 than SF3.

Also I think boon thinks he invented the fireball.

“since the beginning, one of the things that’s separated us from other fighting games is the crazy moves we’ve put in it, like fireballs and all the magic moves, so to speak.”


Got a link?

The latest FBA supports SEGA MK2,3 and UMK3. It’s not arcade perfect, but It’s better than nothing. Hoping that GGPO/Supercade will update their nFBA base and add the games someday


And in MKA we got move/style swapping all over the place, with 16 characters sharing same grab, and 1/3 of cast sharing teleport behind back. You can choose character with your eyes closed, and theres big chance you will have “fireball, forward charge, teleport behind back” movelist.