I’ve noticed that although some of you felt enthused about Ultra 2 when it was first announced, today you don’t have faith in it as it proved almost impossible to land. I only play Ultra 2 and I have a secret tip to help you guys land it.
First of all, let me remind you this basic setup :
Dash Swing Blow -> cancel Focus Attack level 2 -> Ultra 2.
The FA Lvl 2 doesn’t connect on the following characters if they are crouching (as the setup implies they are) : Ken, Viper, Cammy.
The focus attack does not connect, not because of their hitboxes themselves, but because of how the push back of the overhead affects them.
Indeed, some crouching characters require specific delays to help the push back reduce in order for the FA to connect. This is the case for Akuma. You need to wait just a bit before releasing the focus attack, otherwise Akuma’s hitbox won’t recover enough from the push back to be in the FA range.
That said, you realize that now your main focus is landing a dash overhead. Here’s a golden setup that I’ve tried many times on many experimented players. It worked 80% of the time and requires a jump in :
Jump in HP -> cr.MP -> light Dash Swing Blow
Jump HP enables Rog to perform a deep hit, that’s why it must no be confused with jump HK for this setup.
Cr.Mp inflicts the opponent 13 frames of blockstun and 16 frames of hitstun.
The reason why these two have to be executed together is that, when the cr.MP gets canceled with a dash overhead, Balrog suffers no push back from the jump in. This way, the dash overhead takes only 22 frames to launch (as he doesn’t have to “dash” first).
What this means is that this setup leaves your opponent with either 9 frames or 6 frames to react to the overhead.
It is much faster than what these numbers may seem to you, just give it a try in training. It also works as a frame-trap, and most of the time it will work that way on block (cr.LK needs 4 frames to activate, leaving your opponent with either 5 frames or 2 frames to actually counter the overhead).
As this setup should only be tried with 2 EX meter, for it is used to setup the Ultra 2, if the opponent ever blocks the overhead, just cancel it with a backdash and it will be safe either way.
If you hit both the jump in and the follow-up with the cr.MP > dash overhead > FA 2 > U2, not only will it inflict your opponent an average of 550 dmg, but it will also cause an average of 900 of stun (both values depending on stamina damage reduce).
Once again, see it for yourself, give it a try in training