Well, like the title says, how do I punish Bison’s headstomp?
I’m using Haohmaru, Rock and Sagat2 these days. I used to try jumping up after blocking the stomp phase with an air-air priority attack but if they follow with the fist phase, I usually trade or lose. With Sagat, I block the stomp phase and them uppercut. With Rock, I’ll do my best at high crackcountering the stomp, else I’ll block it and have no idea how to punish it. I’ve tried standing RH after the block phase, and it works if they go for the fist. If they simply fly away, I just end up eating chip damage. With Haohmaru I can’t punish it well.
Also, if I’ve had a few matches recently with jumpcrazy Blankas and other highpriority air-to-ground attackers. When cornered, they just jump rapidly and repeatedly (and if the groove permits, low jump) with their attack. For example, the Blanka got me into a corner and then pressured the CRAP out of me with continuous jumping RH. How do I counter this tactic without roll? I use K Groove and Just Defending isn’t something I’m great with yet (hence why I use K groove, to practice it) so anything else to combat this?