How to Push Buttons with a Purpose?

chun-li

#1

So, we’ve been greeted with a new match-up thread which I absolutely adore…

but now that we’re acquainted with match-up specific details, how about non-matchup specific notes? In general, advice on how to push buttons with a purpose.
(I know we have a general discussion thread, but I wanted to address this idea specifically for general leveling-up purposes)

What kind of things do you guys look for? How do you condition your opponent?

Personally as of right now, I have 2 different main types of baits I use.

First is c.lk c.lp, walk back s.mp Kikouken, then read and react to what happens during the walk back stage. There are several ways they can react:

Opponent Options

  1. d/b Block
    [Susceptible to throw strings and Hazanshu pressure]
  2. Standing Block
    [Susceptible to walk up/back sweep, makes sweeping a lot a viable option]
  3. Crouch Tech/Throw Whiff
    [Susceptible to CH cs.hk]
  4. Jump
    [Susceptible d/f CH]
  5. Reversal
    [Doing nothing is GDLK]

Next thing I gauge is their reaction to blocked Kikoukens, after a blocked Kikouken, I throw out a s.mp. I do this several, several times until desperation time when I don’t throw it out in bait of a reversal. I’ve gotten Ultras and DP’s baited out by this, and although it’s simple, it’s effective.

So how do you guys judge, read, and condition your opponent? In other words, your set-ups to pushing buttons with a purpose?

… and afterwards I just realized I spilled the beans on my general gameplay lol But this is always just a primer for everything, because you will have to make adjustments on the fly that do NOT follow a flowchart.


#2

I try to be aware of which normal is applicable as an anti-air to specific ranges.

And as you already stated, note which options they take. Block and tech on reaction, OS tech, backdash or reversal.


#3

If my opponent likes to jump, can condition them to jump straight into my air throws. :slight_smile: