How to Stop Worrying and Love the Hoary Hosts of Hoggoth - The Ultimate Doctor Strange Thread

doctor-strange

#1

Introduction
Welcome to The Ultimate Doctor Strange Thread! The aim of this thread is to provide a one-stop spot regarding most of what you need to know in order to play Doctor Strange effectively in Ultimate Marvel vs. Capcom 3. Contributions, changes, or alerts? Feel free to PM me here on SRK for any concerns you may have. Now, a brief overview on the contents of this guide:

The Basics: General character information on Doctor Strange. This includes a background on the character, which includes his biography, character art, alternate costumes, and theme, as well as basic gameplay info. Doctor Strange’s health values, bonuses from X-Factor, and a rundown of all of his moves and how to integrate them better into your gameplay can be found via the “Discussion” section.

•**Strategy: **This section gives you a rundown of Doctor Strange’s overall playstyle. You may find different and essential aspects of his gameplay such as how to utilize his mobility to approach, options at various ranges (close, midscreen, far, corner), setups, and utilizing X-Factor.

•**Team Building: **An overview of team-building is given first before going into the bulk of the section: discussions on each of the 49 possible teammates for Doctor Strange, and their synergistic possibilities (i.e. DHC options and uses for each character’s assist).

Gameplay and Combos: Essentially a video section showcasing good examples of Doctor Strange play, including tournament footage and combo videos. As people have various preferences and constantly develop new ideas with regards to combos, only Doctor Strange’s staple combos will be listed here. New concepts and developments for combos can be found in the upcoming discussion thread.

Mixups and Resets: Arguably the best way to get damage with a tricky character like Doctor Strange is through mixups and resets. This section discusses various options pre- and post-combo or snapback, as well as understanding the properties of each of Doctor Strange’s moves to integrate them into your mystical trickery.

Table of Contents:
The Basics
The Basics, Page 2
The Basics, Page 3
The Basics, Page 4
The Basics, Page 5
The Basics, Page 6
The Basics, Page 7
General Strategy
General Strategy, Page 2
Team Building
Team Building, Page 2
Team Building, Page 3
Team Building, Page 4
Team Building, Page 5
Team Building, Page 6
Team Building, Page 7
Gameplay and Combos
Gameplay and Combos, Page 2
Mixups and Resets
Mixups and Resets, Page 2
Special Thanks

General Character Information:
Doctor Strange Biography
Character Art
Alternate Colors
Character Theme

General Statistics:
Health: 850,000
Level 1 X-Factor Bonuses: 120% Damage, 120% Speed
Level 2 X-Factor Bonuses: 145% Damage, 125% Speed
Level 3 X-Factor Bonuses: 170% Damage, 130% Speed

Notation:
:l: - Light Attack
:m: - Medium Attack
:h: - Heavy Attack
:s: - Special Button
:a1: - Assist Button 1
:a2: - Assist Button 2
:atk::atk: - Any Two Attack Buttons
(Air) - Performable While Airborn
(Low) - This Move Must Be Blocked Low
(High) - This Move Must be Blocked High
(OTG) - This Move Hits Prone Opponents
(Mid) - This Combo Requires A Mid-Screen Opponent
(Corner) - This Combo Requires A Cornered Opponent
(Assist) - This Combo Requires An Assist
(Reset) - This Combo Requires A Reset
(Counter) - This Move Counters Attacks
(Crumple) - This Moves Causes Crumple State
(XF1) - X-Factor Level 1 Damage Levels
(XF2) - X-Factor Level 2 Damage Levels
(XF3) - X-Factor Level 3 Damage Levels
c. - Crouching
s. - Standing
j. - Airborne
sj. - Airborne Via Superjump
(n)Y, (n)R - Grace of Hoggoth combination with (n) number of Yellow (Y) glyphs or (n) number of Red ® glyphs
(XFC) - X-Factor Cancel
(DHC) - Delayed Hyper Cancel

Numpad Notation:
1 = Down Back
2 = Neutral Crouching
3 = Down Forward
4 = Back, blocking and walking backwards
5 = Stick is in a neutral state
6 = Forward, walking forward
7 = Up Back, jump backwards
8 = Up, Neutral jump
9 = Up Forward, jump forward

Examples: 214 = :qcb:, 236 = :qcf:, 623 = :dp:, 412 = :rdp:

HITBOX DATA COURTESY OF FINGERCRAMP:
[media=youtube]5ryV4lyVVqk[/media]


"By the hoary hosts of Hoggoth!" The Doctor Strange Thread!
"By the hoary hosts of Hoggoth!" The Doctor Strange Thread!
#2

The Basics, Page 2

Normals:
Standing :l:

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 45,000

Frame Data:
•Startup Frames: 4
•Active Frames: 3
•Recovery Frames: 20

•Frame Advantage on Hit: -10
•Frame Advantage on Block: -11

Discussion:
•Standing L should be used primarily as an anti-air in order to answer your opponent’s attacks on where Strange is most vulnerable: the area above his head. This move, at 4 frames, is similar to Magneto’s rapid-fire standing L, allowing Strange to knock opponents out of the air and followup with a combo if you chain into standing M.

Standing :m:

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 53,000

Frame Data:
•Startup Frames: 6
•Active Frames: 3
•Recovery Frames: 30

•Frame Advantage on Hit: -15
•Frame Advantage on Block: -16

Discussion:
•Not much use outside of combos, really. Standing M moves Strange slightly forward, but while it has good range and can close the distance between you and your opponent, it is inferior to Impact Palm, another 6-frame startup move with better use in both combos and Strange’s overall gameplan. It is, however, better than Impact Palm in anti-air situations because of the arcing swipe motion.

Standing :h:

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 70,000

Frame Data:
•Startup Frames: 8
•Active Frames: 4
•Recovery Frames: 35

•Frame Advantage on Hit: -16
•Frame Advantage on Block: -17

Discussion:
•Again, not much use outside of combos. This move has considerable pushback and will sometimes whiff on smaller characters such as Viewtiful Joe, Amaterasu, and Arthur. It does, however, provide a good amount of hitstun and damage and is, at this point, best used in combos to add some extra damage if you chain this move into Impact Palm.

•This is Strange’s snapback animation. Again, be warned when using this move outside of combos as it may whiff on smaller characters.

Standing :s:

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 75,000

Frame Data:
•Startup Frames: 8
•Active Frames: 5
•Recovery Frames: 38

•Frame Advantage on Hit: –
•Frame Advantage on Block: -21

Discussion:
•Very unsafe, just like Iron Man’s :s:. It can be used as a risky anti-air due to its deceptively long range, but it cannot be canceled with a special move on block, further highlighting how unsafe this move is. On whiff, you can cancel into Flames of the Faltine (positive frame advantage on block) or Mystic Sword L (0 on block) for added safety.

Crouching :l:

Details

[details=Spoiler]
Attack Data:
•Hits: 1
•Damage: 43,000

Frame Data:
•Startup Frames: 5
•Active Frames: 2
•Recovery Frames: 17

•Frame Advantage on Hit: -6
•Frame Advantage on Block: -7

Discussion:
•Strange’s best normal for hit confirming. At 5 frames and with the ability to be rapid-fired, this move is not exactly stellar. It comes out at average speed, has mediocre range, and in fact does not hit low, unlike many characters’ crouching L. Note however, that like Strange’s other normals, even his crouching L is unsafe on block. Crouching L does have some pushback that accumulates per hit, so be sure not to do more than 2 crouching Ls as you may get punished if Impact Palm whiffs (character-dependent).[/details]


#3

The Basics, Page 3

Crouching :m:

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 50,000

Frame Data:
•Startup Frames: 8
•Active Frames: 5
•Recovery Frames: 25

•Frame Advantage on Hit: -13
•Frame Advantage on Block: -14

Discussion:

Crouching :h: (Low)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 68,000

Frame Data:
•Startup Frames: 9
•Active Frames: 4
•Recovery Frames: 27

•Frame Advantage on Hit: –
•Frame Advantage on Block: -9

Discussion:

Aerial :l: (High)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 48,000

Frame Data:
•Startup Frames: 5
•Active Frames: 8
•Recovery Frames: 15

•Frame Advantage on Hit: +11
•Frame Advantage on Block: +10

Discussion:

Aerial :m: (High)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 58,000

Frame Data:
•Startup Frames: 7
•Active Frames: 3
•Recovery Frames: 25

•Frame Advantage on Hit: +16
•Frame Advantage on Block: +15

Discussion:

Aerial :h: (High)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 68,000

Frame Data:
•Startup Frames: 8
•Active Frames: 3
•Recovery Frames: 34

•Frame Advantage on Hit: +18
•Frame Advantage on Block: +17

Discussion:

Aerial :s: (High)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 73,000

Frame Data:
•Startup Frames: 9
•Active Frames: 4
•Recovery Frames: 28

•Frame Advantage on Hit: +18
•Frame Advantage on Block: +17

Discussion:


#4

The Basics, Page 4

Throw - :b:/:f: + :h:

Details

Spoiler

Discussion:

Ground Dash - :b:/:f: + :atk::atk: or :b::b:/:f::f:

Details

Spoiler

Discussion:

Command Normals:
Impact Palm (Air) (Crumple) - :f::h:

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 75,000

Frame Data:
•Startup Frames: 6
•Active Frames: 5
•Recovery Frames: 35

•Frame Advantage on Hit: –
•Frame Advantage on Block: 18

Discussion:

Illusion (Counter) - :b::h:

Details

Spoiler

Frame Data:
•Startup Frames: 4
•Active Frames: 21
•Recovery Frames: 1

Discussion:


#5

The Basics, Page 5

Specials:
Daggers of Denak (Air) - :qcf: :l:/:m:

Details

Spoiler

Attack Data:
•Hits: :l: - 1, :m: - 3
•Damage: :l: - 50,000, :m: - 50,000x3

Frame Data:
•Startup Frames: :l: - 11, :m: - 31
•Active Frames: –
•Recovery Frames: :l: - 34, :m: - 29

•Frame Advantage on Hit: –
•Frame Advantage on Block: –

Discussion:

Eye of Agamotto (Air) - :qcf: :h:

Details

Spoiler

Attack Data:
•Hits: 10
•Damage: 97,300

Frame Data:
•Startup Frames: 31
•Active Frames: 120
•Recovery Frames: 14

•Frame Advantage on Hit: +53
•Frame Advantage on Block: +52

Discussion:

Bolts of Balthakk - :atk:+:s:

Details

Spoiler

Attack Data:
•Hits: 2
•Damage: 60,000x2

Frame Data:
•Startup Frames: 19
•Active Frames: 15(29)15
•Recovery Frames: 14

•Frame Advantage on Hit: -6
•Frame Advantage on Block: -7

Discussion:

Mystic Sword - :dp: :l:/:m:/:h:

Details

Spoiler

Attack Data:
•Hits: :l: - 3, :m:/:h: - 2
•Damage: :l: - 50,000x3, :m:/:h: - 50,000+80,000

Frame Data:
•Startup Frames: :l: - 8, :m:/:h: - 11 (projectile: 13)
•Active Frames: :l: - 3(1)4(8)4, :m:/:h: - 4
•Recovery Frames: :l: - 18, :m:/:h: - 36

•Frame Advantage on Hit: :m:/:h: - -15
•Frame Advantage on Block: :l: - 0, :m:/:h: - -16

Discussion:

Teleportation (Air) - :rdp: :l:/:m:/:h:

Details

Spoiler

Frame Data:
•Startup Frames: 11
•Recovery Frames: 19 :)h: - 14)

Discussion:

Flight (Air) - :qcb: :s:

Details

Spoiler

Frame Data:
•Startup Frames: 22

Discussion:

Grace of Hoggoth - :qcb: :l:/:m:

Details

Spoiler

Frame Data:
•Startup Frames: 26
•Recovery Frames: 14

Discussion:

Flames of the Faltine - :qcb: :h: • See the Grace of Hoggoth Effects section immediately below.

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 40,000

Frame Data:
•Startup Frames: 12
•Active Frames: –
•Recovery Frames: 18

•Frame Advantage on Hit: +4
•Frame Advantage on Block: +3

Discussion:


#6

The Basics, Page 6

Grace of Hoggoth Effects:
1 Yellow (1Y) (OTG)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 80,000

Discussion:

2 Yellow (2Y) (OTG)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 100,000

Discussion:

3 Yellow (3Y) (Crumple) (OTG)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 130,000

Discussion:

1-3 Red (1-3R) (OTG)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 90,000

Discussion:


#7

The Basics, Page 7

Hypers:
Spell of Vishanti (Air) - :qcf: :atk::atk: (1 Bar) (OTG)

Details

Spoiler

Attack Data:
•Hits: 10~20
•Damage: 264,000~317,400

Frame Data:
•Startup Frames: 10+1
•Active Frames: 30
•Recovery Frames: 45

•Frame Advantage on Hit: -17
•Frame Advantage on Block: -26

Discussion:

Seven Rings of Raggador (Counter) - :qcb: :atk::atk: (1 Bar)

Details

Spoiler

Attack Data:
•Hits: 15~30
•Damage: 300,000~360,000

Frame Data:
•Startup Frames: 15+1 (Beam - 11)
•Active Frames: 25 (Beam - 65)
•Recovery Frames: 19 (Beam - 39)

•Frame Advantage on Hit: –
•Frame Advantage on Block (Beam): -24

Discussion:

Astral Magic - :dp: :atk::atk: (3 Bars)

Details

Spoiler

Attack Data:
•Hits: 1
•Damage: 450,000

Frame Data:
•Startup Frames: 10+1
•Active Frames: 30
•Recovery Frames: 49

•Frame Advantage on Block: -57

Discussion:

Assists:
α**: Daggers of Denak :m:**

Details

Spoiler

Attack Data:
•Hits: 3
•Damage: 50,000x3

Frame Data:
•Startup Frames: 55
•Active Frames: –
•Recovery Frames (This Assist): 106
•Recovery Frames (Other Assist): 76

Discussion:

β**: Eye of Agamotto**

Details

Spoiler

Attack Data:
•Hits: 10
•Damage: 97,300

Frame Data:
•Startup Frames: 49
•Active Frames: –
•Recovery Frames (This Assist): 112
•Recovery Frames (Other Assist): 82

Discussion:

γ**: Bolts of Balthakk**

Details

Spoiler

Attack Data:
•Hits: 2
•Damage: 60,000x2

Frame Data:
•Startup Frames: 43
•Active Frames: 15(29)15
•Recovery Frames (This Assist): 139
•Recovery Frames (Other Assist): 109

Discussion:


#8

reserved: general strategy


#9

reserved: general strategy 2


#10

reserved 10


#11

reserved 11


#12

reserved 12


#13

reserved 13


#14

Team Building

A Word:
When building a solid team, there are six questions to be asked in no particular order of importance:

  1. What assist-based synergy exists between the characters.
  2. What DHC-based synergy exists between the characters.
  3. How able your team is at handling a variety of opposing strategies.
  4. Whether the structure and order of your team is solid (point/battery/assist/anchor/etc.).
  5. Whether your THC synergizes well; this is generally an afterthought.
  6. Whether special TAC opportunities exist.

“The character sections below cover, to the best of my ability, 1, 2, and 6. The others are too team-specific, rather than partner-specific, and are thus beyond the scope of this guide. These sections are ever-evolving; please do not hesitate to contribute, as it is a massive task to take on alone.” - Karsticles

Hyper Combo Synergy Legend:
(+) - The DHC can occur in full with either no or little damage lost from most positions.
(~) - The DHC requires strict timing, is inconsistent, or may not function under heavy hitstun decay.
(-) - The DHC is not possible without sacrificing considerable damage on one of the hypers.
© - The DHC only takes place when the starting hyper combo takes place in or near a corner.
(g) - The DHC allows Doctor Strange time to place several Grace of Hoggoth glyphs.
(b) - The DHC can allow a hyper which would normally not connect alone due to travel time to do so.
(f) - The DHC does not connect on its own, but a second DHC can make the hypers connect.
(u) - No direct damage-based connection takes place, but your new point is left in a profitable situation.


#15

Team Building, Page 2

Akuma (Partner)

Spoiler

Akuma Assists:

Akuma to Strange DHCs:

Strange to Akuma DHCs:

General Tips and Tricks:

Amaterasu (Partner)

Spoiler

Amaterasu Assists:

Amaterasu to Strange DHCs:

Strange** to Amaterasu DHCs:**

General Tips and Tricks:

Arthur (Partner)

Spoiler

Arthur Assists:

Arthur to Strange DHCs:

Strange** to Arthur DHCs:**

General Tips and Tricks:

C. Viper (Partner)

Spoiler

C. Viper Assists:

C. Viper to Strange DHCs:

**Strange **to C. Viper DHCs:

General Tips and Tricks:

Captain America (Partner)

Spoiler

Captain America Assists:

Captain America to Strange DHCs:

Strange** to Captain America DHCs:**

General Tips and Tricks:

Chris Redfield (Partner)

Spoiler

Chris Redfield Assists:

Chris Redfield to Strange DHCs:

Strange** to Chris Redfield DHCs:**

General Tips and Tricks:

Chun-li (Partner)

Spoiler

Chun-li Assists:

Chun-li to Strange DHCs:

Strange** to Chun-li DHCs:**

General Tips and Tricks:

Dante (Partner)

Spoiler

Dante Assists:

Dante to Strange DHCs:

Strange** to Dante DHCs:**

General Tips and Tricks:

Deadpool (Partner)

Spoiler

Deadpool Assists:

Deadpool to Strange DHCs:

Strange** to Deadpool DHCs:**

General Tips and Tricks:


#16

Team Building, Page 3

Doctor Doom (Partner)

Spoiler

Doom Assists:

Doom to Strange DHCs:

Strange** to Doom DHCs:**

General Tips and Tricks:

Dormammu (Partner)

Spoiler

Dormammu Assists:

Dormammu to Strange DHCs:

Strange** to Dormammu DHCs:**

General Tips and Tricks:

Felicia (Partner)

Spoiler

Felicia Assists:

Felicia to Strange DHCs:

Strange** to Felicia DHCs:**

General Tips and Tricks:

Haggar (Partner)

Spoiler

Haggar Assists:

Haggar to Strange DHCs:

Strange** to Haggar DHCs:**

General Tips and Tricks:

Firebrand (Partner)

Spoiler

Firebrand Assists:

Firebrand to Strange DHCs:

Strange** to Firebrand DHCs:**

General Tips and Tricks:

Frank West (Partner)

Spoiler

Frank West Assists:

Frank West to Strange DHCs:

Strange** to Frank West DHCs:**

General Tips and Tricks:

Ghost Rider (Partner)

Spoiler

Ghost Rider Assists:

Ghost Rider to Strange DHCs:

Strange** to Ghost Rider DHCs:**

General Tips and Tricks:

Hawkeye (Partner)

Spoiler

Hawkeye Assists:

Hawkeye to Strange DHCs:

Strange** to Hawkeye DHCs:**

General Tips and Tricks:


#17

Team Building, Page 4

Hsien-ko (Partner)

Spoiler

Hsien-ko Assists:

Hsien-ko to Strange DHCs:

Strange** to Hsien-ko DHCs:**

General Tips and Tricks:

Hulk (Partner)

Spoiler

Hulk Assists:

Hulk to Strange DHCs:

Strange** to Hulk DHCs:**

General Tips and Tricks:

Iron Fist (Partner)

Spoiler

Iron Fist Assists:

Iron Fist to Strange DHCs:

Strange** to Iron Fist DHCs:**

General Tips and Tricks:

Iron Man (Partner)

Spoiler

Iron Man Assists:

Iron Man to Strange DHCs:

Strange** to Iron Man DHCs:**

General Tips and Tricks:

Jill Valentine (Partner)

Spoiler

Jill Valentine Assists:

Jill Valentine to Strange DHCs:

Strange** to Jill Valentine DHCs:**

General Tips and Tricks:

M.O.D.O.K. (Partner)

Spoiler

M.O.D.O.K. Assists:

M.O.D.O.K. to Strange DHCs:

Strange** to M.O.D.O.K. DHCs:**

General Tips and Tricks:

Magneto (Partner)

Spoiler

Magneto Assists:

Magneto to Strange DHCs:

Strange** to Magneto DHCs:**

General Tips and Tricks:

Morrigan (Partner)

Spoiler

Morrigan Assists:

Morrigan to Strange DHCs:

Strange** to Morrigan DHCs:**

General Tips and Tricks:


#18

Team Building, Page 5

Nemesis (Partner)

Spoiler

Nemesis Assists:

Nemesis to Strange DHCs:

Strange** to Nemesis DHCs:**

General Tips and Tricks:

Nova (Partner)

Spoiler

Nova Assists:

Nova to Strange DHCs:

Strange** to Nova DHCs:**

General Tips and Tricks:

Phoenix (Partner)

Spoiler

Phoenix Assists:

Phoenix to Strange DHCs:

Strange** to Phoenix DHCs:**

General Tips and Tricks:

Phoenix Wright (Partner)

Spoiler

Phoenix Wright Assists:

Phoenix Wright to Strange DHCs:

Strange** to Phoenix Wright DHCs:**

General Tips and Tricks:

Rocket Raccoon (Partner)

Spoiler

Rocket Raccoon Assists:

Rocket Raccoon to Strange DHCs:

Strange** to Rocket Raccoon DHCs:**

General Tips and Tricks:

Ryu (Partner)

Spoiler

Ryu Assists:

Ryu to Strange DHCs:

Strange** to Ryu DHCs:**

General Tips and Tricks:

Sentinel (Partner)

Spoiler

Sentinel Assists:

Sentinel to Strange DHCs:

Strange** to Sentinel DHCs:**

General Tips and Tricks:

She-Hulk (Partner)

Spoiler

She-Hulk Assists:

She-Hulk to Strange DHCs:

Strange** to She-Hulk DHCs:**

General Tips and Tricks:


#19

Team Building, Page 6

Shuma-Gorath (Partner)

Spoiler

Shuma-Gorath Assists:

Shuma-Gorath to Strange DHCs:

Strange** to Shuma-Gorath DHCs:**

General Tips and Tricks:

Spencer (Partner)

Spoiler

Spencer Assists:

Spencer to Strange DHCs:

Strange** to Spencer DHCs:**

General Tips and Tricks:

Spider-man (Partner)

Spoiler

Spider-man Assists:

Spider-man to Strange DHCs:

Strange to Spider-man DHCs:

General Tips and Tricks:

Storm (Partner)

Spoiler

Storm Assists:

Storm to Strange DHCs:

Strange** to Storm DHCs:**

General Tips and Tricks:

Strider Hiryu (Partner)

Spoiler

Strider Hiryu Assists:

Strider Hiryu to Strange DHCs:

Strange** to Strider Hiryu DHCs:**

General Tips and Tricks:

Super-Skrull (Partner)

Spoiler

Super-Skrull Assists:

Super-Skrull to Strange DHCs:

Strange** to Super-Skrull DHCs:**

General Tips and Tricks:

Taskmaster (Partner)

Spoiler

Taskmaster Assists:

Taskmaster to Strange DHCs:

Strange** to Taskmaster DHCs:**

General Tips and Tricks:

Thor (Partner)

Spoiler

Thor Assists:

Thor to Strange DHCs:

Strange** to Thor DHCs:**

General Tips and Tricks:


#20

Team Building, Page 7

Trish (Partner)

Spoiler

Trish Assists:

Trish to Strange DHCs:

Strange** to Trish DHCs:**

General Tips and Tricks:

Tron Bonne (Partner)

Spoiler

Tron Bonne Assists:

Tron Bonne to Strange DHCs:

Strange** to Tron Bonne DHCs:**

General Tips and Tricks:

Vergil (Partner)

Spoiler

Vergil Assists:

Vergil to Strange DHCs:

Strange** to Vergil DHCs:**

General Tips and Tricks:

Viewtiful Joe (Partner)

Spoiler

Viewtiful Joe Assists:

Viewtiful Joe to Strange DHCs:

Strange** to Viewtiful Joe DHCs:**

General Tips and Tricks:

Wesker (Partner)

Spoiler

Wesker Assists:

Wesker to Strange DHCs:

Strange** to Wesker DHCs:**

General Tips and Tricks:

Wolverine (Partner)

Spoiler

Wolverine Assists:

Wolverine to Strange DHCs:

**Strange **to Wolverine DHCs:

General Tips and Tricks:

X-23 (Partner)

Spoiler

X-23 Assists:

X-23 to Strange DHCs:

Strange** to X-23 DHCs:**

General Tips and Tricks:

Zero (Partner)

Spoiler

Zero Assists:

Zero to Strange DHCs:

Strange** to Zero DHCs:**

General Tips and Tricks: