I was reading through the Brady Games’ Marvel vs Capcom 3 guide, and came across a counter hit which utilizes Dante’s Style Cancel into 4H from 5H, which is good; since I use it as a safe way to end his 2L, 5M, 5H combo string when it’s block and don’t have to go for the S Launcher.
However, I realized after mastering this combo with Dante (Counter Hit 5H~4H, Dash 5M, S, Super Jump, sj.M, sj.M, sj.H, sj.236M, sj.M, dj.M, dj.H, j.236L, 5H, 214A~H, 236 ATK+ATK) that I had no idea when a move counter hits. I set the counter hit in the training menu to “Random” and did it, and still had no idea and couldn’t confirm the hits until after I had already dashed forward (would get 3 hits on counter hit and only 2 his on normal hit).
In BlazBlue the announcer would say, “COUNTER!” or if it was a fatal counter they would say, “FATAL!”, I play Super Street Fighter IV as well, and I believe even they had something to indicate a counter hit, which made counter hit combos more viable. On this game however, I don’t see any visual indication that you have successfully landed a counter hit beyond guessing and thinking that you have interrupted an opponent’s move.
Am I missing something? Or do I need to visibly pay attention and see if I do indeed interrupt something? This would help a lot.