I’d like for it to keep track of win/lose ratio and you get paried against people of similar percentages
It would be nice if Battle points always grow too, just like experience points.
part of why I stopped playing ‘ranked’ in SSF4 is I would play a pretty tough opponent and play pretty well-- say for example the fight goes three rounds
and comes down the wire and you lose, out come you get raped 75+ points for your efforts. You should always be able to gain points but it should be based on your performance as you play. If you get blown up then you don’t get anything as your win/lose ratio/% would reflect that.
it would also call out the ‘grinders’. They may have 22,000 some odd BP but win/lose is only 26%
The whole thought process I have is very call of duty based and clearly works in that game. Don’t know why other companies can’t adopt a similar system.