Hugo general overview/potential, options and more!



Hello guys, I’m going to start a little project of mine, the name/purpose of course It’ll remain a secret, for now. However I’d like the help of the community on this. I’ll need some information about the character, I’m do this for every character in the game except Toro/Kuro/Cole/Megaman, so I’ll ask a few questions to gather what I need. I’m doing this but I won’t be a slacker, as in, I’ll be searching every thread to look for what I need, but since some threads aren’t updated in a while, this would be helpful to me and for the community, 'cause the information would be updated.

When giving the information asked try to be specific and clear, regarding inputs and etc, and if you want I’ll gather the values, so you guys won’t need to worry about that. The ideia is to get a general overview of the characters options and potential, I’m talking about hitconfirms, setups and etc.

Thank you for your time :slight_smile:

.What are the characters strong and weak points?

.Suitable Partners(no need to be exhaustive here, because I’ll play around with this):

.Meterless/Ex(Super/Cross Art) Combos:

.Char specific Setups(on knockdown for example):

  1. Hugo is a big slow bastard. On the bright side, he has a lot of health and can dish out heavy damage.
  2. Batteries. Poison works.
  3. Cancel into Clap. End combos with Backbreaker. Not knowledgeable enough to get into this.
  4. If opponent is jab happy on wake-up try to catch them with belly splash. If the opponent is playing StreetFighter X Leapfrog, analyze what do so you can interrupt the jump with a Backbreaker.