Reduced recovery on st.lp, makes it so it won’t ever combo into lp.clap I could do the math, but it’s unnecessary. lp.clap startup is like 15f, 7R + 1A + 6H equals 14f, st.lp xx lp.clap is only a combo on CH unless you hit it meaty on the 2nd active frame (which almost never works). If recovery were maintained at 11f it’d be an infinite since it’d have 11R + 1A + 6H which is greater than the 15f startup of lp.clap.
edit: I obviously did the math…
That aside, reduction in ex.bb range is not that bad. It makes you make a logical decision between using U2 and ex.bb, almost 100% of the time when you had to choose an AA between ex.bb and U2, it was always a damage thing, now it’s a conscious decision since ex.bb punished almost anything in the air given you timed it correct, where as U2 jumps horizontally too fast to catch certain jump-ins horizontally close to Hugo. So its a nerf from that perspective, but all-in-all it could be worse.
I’m pretty happy about the super buff, and the buffs are pretty nice. Moving back Hugo’s clipping box on cr.hk may make it useful (and not whiff on crouchers), it makes me believe that his clipping box was pushing opponents out instead of the hitbox whiffing altogether; fingers crossed.
Mods to CH on recovery for normals are nice, means that he won’t die trying to half-play footsies from neutral, also means that st.lp can be similar to giefs st.mp. May also mean hit-confirms into lp.lariat, e.g. st.lp, cr.lp xx lariat versus cr.lk xx lariat and hoping for the best. Also nice frame trap on hit, OK on block (4f gap versus 1f gap on hit/block). He has more frames to play with. with a 4f gap, most characters are forced to DP and not press buttons, characters like Vega whose fastest normals are 4f come to mind, or even worse, characters like Gouken have to eat st.lp xx lp.palm or Yolo with an invincible DP. These are good changes.
I’m curious to see how well changes to clap affect fireballs, like lp.clap, mp.clap, knee etc, may be more plausible if it’s more likely to not get hit by a fireball, just having tools to make them have to switch up their game outside of mid-range makes a difference. With buffs to super, it may fix the problem where Hugo can’t build meter safely against opps who can chuck plasma all day. Hugo with fully invincible super may mean that he can shut down fireball games to everyone except Guile, Poison, Juri and Gouken.
Input bug fixes will make a difference for me getting ex.bb when i meant it and U2 when i mean it (we’ll see).
Stay positive lmao.