I was doing alright with Hugo today at the arcade. Played against a few ok players that clearly did not have much experience fighting Hugo. It’s always too easy to land 360/720 on them the first couple of fights :D. They got smart after a while and started playing keep away (I hate those players!).
Also fought a pretty good Ken and it’s so annoying that he kept using his air ex hurrican kick. Everytime I pushed him back a bit he would do do his air ex hurrican kick to cross over me (just can’t seem to block that right all the time). An it just seemed like everytime I jumped towards him he would also jump up and do ex hurrican kick. Very annoying.
One thing I’ve learned from watching that Japanese SBO2 qualifier is that Hugo’s running grab is so damn useful ! Before I used to think it is slow and people would see that coming from a mile away and I would get supered everytime I try it. But no, it’s actually a lot harder to get out of if you mix it up. It keeps them guessing.
I’ll list a few situations in which I like to use the running grab. Feel free to contribute!
1)After a blocked/not blocked clap (they would be guessing if you’re going to sweep/slap/clap again if you mix it up well)
2)A lot of times I would do crouching lk -> clap -> whatever. So once in a while I would go straight into the running grab after a crouching lk.
3)After knocking your opp down, running grab if you’re out of throw range (sweep range is best; ppl usually don’t like to stick out wakeup attacks here, but of course you don’t want to do it too early).
4)When you have your opp in the corner and it seems like he’s either turtling or waiting for you to act first (they could be getting rdy to parry or waiting for a jump in).
5)Jump in rh (can substitute other attacks here), if he either blocks or gets hit -> running grab. Again mix it up with your Jumping attack -> crouching lk -> clap etc.
6)Just random running grab when it seems like your opp is in range.
I only use the lk version of Hugo’s running grab since the other 2 versions come out much slower and lags a bit before Hugo actually grabs his opp.
Another strat that works very well for me these days is universal overhead (miss), land, 360/720. Works best when you have your opp in the corner.