Noticed not much talk about this SA and recently I’ve had a bug up my ass to use it. That and I’m bad at doing 360’s and I’m trying to overcome that.
Disadvantages: 3 frame startup. Not as free to use EX as you’d like but I’m going to argue this point later. Unlike Hugo Alex doesn’t have a really good special that leaves you in blockstun where he can keep pressuring.
Advantages: Alex has a legitimately scary move he can do on wakeup now. Throw range is extended to Hugo’s throw range. Massive damage. Can bait parries and cancel into it. Has total invincibility and can go right through Aegis.
It seems like it’s not used as much because of the longer bar but there doesn’t seem to be any difference in the amount of time it takes to build an EX. However, you don’t get as much EX to play with which can hurt his AA game and how he punishes.
But the two things I find interesting is the range Hyper Bomb has and baiting parries. For example: You knock them down, you do st.MK as they wakeup, they parry, you cancel into SA1, if they pressed a button than it’s GG. They can still jump out but how often does someone parry than jump? If you anticipate this correctly you can bully them all day with a loaded SA1.