I was under the impression that CE and HF chars had pretty much the same dizzy potential. Seeing how HF air tatsus are kinda worthless, I’d totally swap HF for CE Ryu if that was the case.
As for HF Honda, as someone who’s played HF and ST religiously with Honda as a main, I can say without hesitation that CPS2 Honda in general is way better than HF Honda. When it comes down to it, the only thing HF honda has over CPS2 honda is the HK sumo smash hitting on the way up. Which is really nice, sure, but it doesn’t negate the negatives: Sumo smash doesn’t knock a grounded opponent down, headbutt stops directly under opponent always (which can make punishing wiffed SRKs and the like a lot more difficult depending on the situation), and headbutt doesn’t knock down a grounded opponent. He does get an instant dizzy from a two hit sumo smash or headbutt, but those are incredibly hard to land on purpose.
He never said that. He just believes that it’s newer than ST and it’s still being played so that’s the one they chose. It’s complete horseshit. Most hardcore players use ST as the tournament standard, and if they use HSF2, it’s to play ST. HSF2 is just a very prevalent arcade board. Clearly, he’s out of touch with the real scene itself.
I think the real reason is that you gain access to all different SF2 characters, which would be seen as “fun” to the more casual players. You get the best of both worlds this way.
CE/HF Ryu is way better than ST ryu. The speed and recovery of his fireball basically makes him a shorter Sagat. This, combined with high damage and priority on his grounded kicks and jump attacks, makes him a monster.
Super Ken is the best. While previous versions are also solid, Super Ken has both the juice kicks, which is pretty essential to certain matchups, alongside having a really good fireball, uppercut, pokes, etc… He’s much more well-rounded.
Honda seems tied between ST Honda and Super Honda. S.Honda is actually better than ST Honda in certain matchups, so it kinda equals out.
The real HF Blanka is insanely better than ST Blanka. The problem is that HF Blanka in HSF2 isn’t quite the same. A lot of his hurt and hit boxes are all screwed up to hell.
As far as Vega goes, his damage/stun potential is higher than ST Vega if you prefer the ground game. But otherwise, ST version is vastly superior.
Old O.Sagat is still available in the game, but you need to input a special code. But even then, CE Sagat’s damage+stun potential alongside his tiger knee which basically acts as a dash, is much better.
No he isn’t. Well, you can pick O. Sagat by holding start before selecting the super version, but you won’t get ST O. Sagat. There isn’t a code to get the un-nerfed versions of Old ST characters like there is for ST characters. O. Sagat seems to be the only Old ST character that got balanced though.
Air Tatsus are not worthless, if you use them properly on all mediums (Meaning LK,MK,HK) they can set you up throws for a quick win or a combo for a stun, This method works even better while your opponent is still stuck in projectile animation.
Hyper Fighting Ken is the best version. Instant air tatsus allow Ken much better mobility and ways to close the distance relatively safely over fireballs. He maintains stuff from CE like TOD and his ridiculous hitbox on jump fierce.
Someone in another thread said that the WW boss characters are not in this game. I did see a screenshot where a players plays CPU version of dictator as dictator being the super version and not the ST version using Devil’s Reverse.