Hello. This thread is about the air dash, one of the specials done by Twelve. I thought since some of the members on the forums were starting to get into the character, I thought it would be a good idea to put a strats and faq of his IAD. Here it is:
How to do it:
To do an IAD, press up-foreward while on the ground, then press foreward quickly in the air. The main purpose of IAD is to put Twelve in a sooner dashing state, and therefore allow him to hit the opponent faster. You can also do a reverse IAD by pressing jump-back and such.
IAD or norm AD?
Is the IAD a better dash then the normal AD? There’s no real answer, but keep in mind the uses of both. An IAD makes the LP,LK,MP, and MK attacks hit right on target , as does the NAD. HP and HK whiff when used in the IAD. (Whiff in fighting games mean to miss) HP and HK hit the traget better in an NAD however. The aireal AXE whiffs in IAD aswell.
Since IADs are the base of Twelve’s game, it’s important to know the tricks to confuse and defeat enemies. An IAD to any normal attack other than HP and HK result in a quick attack. Using HP and HK to purposely whiff can cause opponents to let down their gaurd, thinking you’ll do something naughty to them. What do you do when they whiff? You either:
A: Go for an instant grab.
B:Do a ground attack (usually low hits)
C:Dash away, or jump off.
Please note: I am reffering to what Twelve should do, not the enemy.
There are other tidbits you can use with IAD. Using LP and LK, if the attack hits the enemy, you could follow up with a sudden throw. An IAD’d MP and MK can also knock out aireal enemies. Using DRA during your IAD is wierd, but sometimes it will make the enemy respond by using AA moves. Planning where you land after the DRA can make opponents whiff on accident. Another tidbit, innvolving the RAD, you can IAD away from the opponent, (A little slowly and more visually, and therefore a great way to have your enemy lower their guard) do any normal attack, then when you land and the enemy is in the air (or they’re not paying attention to their defences) do an ex NDL, or an attack that covers space. (standing MP, low MK, etc.)
Hazards of IAD:
Both the IAD and NAD are hazardous specials to use. If you’re on top of the game and execute moves fast, you can use the IAD without being scathed. Fail at some point and you can be crushed. Some things to keep in mind when using the IAD:
1: you can’t parry when air dashing
2:A majority of Twelves moves can be out-prioritized by certain moves, so plan accordingly
The IAD may play a big role in your Twelve game, but remember that it can get predictable and counterable easily, so you should also learn some ground games. Unfortunetly this forum isn’t about ground games, so your on your own there.
Well, that’s about it for all I know, stop by and give advice and any more things I didn’t put in clearly. Later, and Happy Thanksgiving.:party: