Since no one’s really had the heart to say it so far, I guess I will. The original clip is from the Tosaka vid with all those obscene combos, so yeah, it’s ridiculously tight charge buffering done by programmable controller.
The combo has something to do with Gill’s resurrection, except it has nothing to do with Gill going upwards. The st.lp “kills” Gill, then the st.mp puts Gill into a floating/falling state. Because st.mp doesn’t count as a real “launcher”, it allows Urien to completely maximize the juggle limit by using 5 (theoretically 6) shoulders. The reason for using the st.mpXXex-headbutt at the end instead of a 6th shoulder is to further maximize the juggle limit through cancelling the 6th hit. The time between death & resurrection is used like a stun juggle window, to squeeze in more hits.
And if ANYONE can do 4 tackles off a cr.hp manually, I’d be amazed. Not to mention that the Tweleve vid uses a hk.tackle as the 3rd hit.
Yeah, and I’ve seen Yun do like… 27 kara’ed cr.jabs against Alex in a video. But I stopped working on that combo when I realized that doing 27 kara’ed cr.jabs is just a little on the hard side.