EDIT: I moved this from the Ken specific forums in the hopes of getting more eyes on it. Let me know if that’s not cool and I’ll move it back.
Last night I got my shit wrecked by a superb Dudley player. My background in fighters is basically about 2-3 months of daily training in SF4. I never got that good at it but I was putting in real effort. I stopped practicing when I had to sell my stick to move here to Portland. When I showed up and looked around the arcade I decided I would make 3rd Strike my game since I didn’t have a stick anymore to play SF4 and there was a 3rd Strike cab 5mins away from my house. Since I played Ryu in SF4 and I knew Ken was better than Ryu in SF3 I decided to go with Ken. I did pretty well against most players for a couple months. The anti-airs and spacing I had learned from SF4 served me well against most opponents. I could pretty reliably get big damage off a throw into cross-up mk, target combo, fireball, super. I never ran into anyone who could beat me as often as I beat them.
But then last night I saw a guy playing by himself. I looked at the screen and saw him get a double perfect against the cpu and a crazy high ranking. I think it was XS or something. I’d never gotten anything more that a B+ I think. So I was scared and excited to play against someone who was really good. I played him 9 games ($2.25 worth) and he beat the shit out of me in every single one. I only got like 2 rounds in over the course of the session. The crowning moment was when he punished my ex-tatsu ON HIT with a super. I didn’t even know that was possible. When I left I felt like I just got hit by a truck.
The main issue it seemed to me was that he really incorporated the parry into his game. Every time I tried to anti-air dp his jump-ins he would parry it and blow me up with a huge combo. Before I just thought the parry was gimmick. Just a crazy little add on for novelty’s sake. But that’s simply not true at high level; it’s a core part of the game and you have to use it if you want to be good. No matter how good my reactions were with my anti-airs it simply didn’t matter, they just got parried and punished. I didn’t know what to do. To his credit he started throwing me some really obvious jumpins towards the end so I could practice parry-ing them. But it didn’t help me I still lost every game.
The other big thing was that he would quick-rise after every knockdown. This is something none of the other players that I had played against and beat regularly did. Before, every throw was a free mix-up for me with a cross-up, empty-jump, or throw. But this guy would quick-rise after every sweep or throw and I found myself jumping in and getting blown up for it. I didn’t even know how to quick-rise and figured, like the parry, it wasn’t really necessary anyway. Well that’s simply not true.
Aaaaaanyway. That’s the story of my first arcade blowup. It was kinda crushing but also kind of exciting. Now I get to learn about all this stuff I never noticed was there. Could I hit you guys up for some advice? I spent the afternoon at a coffee shop jotting down some notes and thoughts on the beatdown. Just let me know if my thinking is on the right track.