I don’t have experience with this myself except in mirror-matches, but I’m just feeling some empathy for other players when I get the feeling it isn’t fun for other people to fight against Cammy as it is for me to play her, and thinking about that diminishes my fun playing her. The properties of her moves make the match become a total crouch-fest. Spiral arrow will do knock-down if you’re standing, so will lazer slicer, so will hooligan throw, so she encourages opponents to curl into a ball. Then there’s the divekicks. I’ve scarcely fought some good Cammy’s (and i’m not that good myself) but I know what it’s like to be on the receiving end of Rufus’ instant divekicks; it makes things too much of a guessing game.
So my feeling is that she forces everyone to play defensively, be it by keeping her out or just holding down-back. And when they DO play defensively it shuts down all her unpredictable knock-down moves and leaves her with the cannon-strike. I hear the TKCS was an engine glitch rather than legit move (although they acknowledge it as one in super since you need to do it in the trials)–I’d wager Cammy would be in a lot worse shape without it, as most of her game revolves around dive-kicking. But with it she becomes annoying. Once I got better at the dive-kicks I started to win alot more, so it seems a lot of her power hinges on that move.
Not that I think this is a big deal or anything, but I’m wondering if this is an opinion anyone else has arrived at.