Just first impressions off that match against the ryu, you dropped so many combos, and cr.mk xx shouken. you were very buttons-y, probably to try and get the cr.mk cancel, but you were getting punished for your attempts and not getting any reward when you hit. I think you need to learn how to bulldog you way in, since you kept running into stuff (walk forward, block).
Your pressure up close also seemed a bit too light. It looked like you were respecting dp too much, and not actively forcing your opponent to do stuff. I always try to condition my opponent to try and do something on wakeup, since frame traps/counter hits is where all of sakura’s damage comes from. Some throws or lights up close is good early on to set the pace for future rounds.
Stop trying to anti air with cr.hp/cl.hp on wakeup safe jumps. Unfortunately, sakura’s wakeup options aren’t fantastic. You just need to accept the safe jump and block, if you don’t delayed wakeup it.
If you want to make ryu think a bit about fireball, you could try throwing in some ex.tatsu at mid. Your only other ways you seemed to be getting in was on guessed jump-ins or ex.otoshi. But this problem could be solved if you can get the cr.mk xx shouken cancel working for you more consistently.
Finally, don’t only press buttons when you are in range for it to connect. You did a ton of “walk forward-> cr.mk” or “walk forward -> xxx”. Footsies is a dance; you need to walk back sometimes too to make opponents second guess their cr.mk, and for you to punish it. I don’t think i saw you walk back (in footsies) ever.
You won a couple rounds for punishing really bad mistakes made from ryu. Thats good. I just didn’t see any rounds that seemed like they were won due to you getting into his head.