I do the opposite, I get in and stay in. Although recently against certain types of Sakura and Chun players (and a lesser extent Ryu and Ken) I will spam Gados at full screen to build meter and force them to come to me. Sagat and Akuma I don’t do it against, Akuma’s demon flip thing and non ex multi hit fireball make it a losing proposition, Sagat has too strong of a mix with the height and speed of his TS which when coupled with the insanity that is kara-hk.TK shit gets ugly right quick.
My win rate against Sagat is ~27% (which is shit) but I never get schooled, I’d say every match I lose my opponent has maybe 100-200hp left. They make 20 mistakes I make two or three.
A few tips:
Throws are absolutely your friend.
Many Sagats are very poor players or have a very limited set of tricks that they use (this applies to most characters online really), read your opponent, look for patterns, all of that what has been said before. A few specifics:
Many Sagats will only use either TK or TU, they don’t mix them up (except maybe for very specific circumstances), if they use the TU all the time they are just * waiting* to get baited with a FADC. If they TK you’ll get kneed in the face.
With the second type watch for low attack x low attack x TK strings. KRK those bastards or throw them after the TK, don’t get cowed and become block happy as they are most likely trying to condition you to block so they can throw you across the screen and re-start their TS bombardment.
You have the frame advantage with KRK and throws to counter TU and TK both, use that to your uh advantage.
Does he like to jump in with that elbow? Dash under it and do a KRK (not if he is doing it from too far away or you’ll get tagged as you start the dash), auto correct should turn Dan around and Sagat gets a fist to the taint.
This one is tricky (it can be used against many characters, difficulty and effectiveness varies), after knocking an opponent down in the corner who has a charger Ultra meter, dash/walk in, and jump over them and perform an air lk.Danku. If they do an Ultra, the arc of the Danku will carry you safely over it, dash in and punish. If they do a TU or TK you should be safe, this is where spacing and timing come to play.
One trick I do, never jump unless it is followed by an aerial Danku of some type, this is dangerous but you are conditioning them to expect a certain duration and distance of your jumps. After this conditioning from near fullscreen perform a jump without a Danku to bait a punish that will whiff. If they are a f.hk type buffer Ultra and perform as you land, you should be rewarded by a super cool Ultra freeze screen of what appears to be Dan preparing to chomp Sagat in the nads. If they do TU, you should be able to do your punish combo of choice, if they do TK you may well be screwed :bgrin:
That’s it for now…