They always talk about how they want to get more people into playing fighting games and SF4 in particular, but so many of their policies seem designed to do exactly the opposite.
I know a lot of people on this forum are long-time, experienced players so this won’t matter to them, but just put yourself in the shoes of someone who only started playing SF4 a couple of years ago: there’s now something like 40+ characters on the roster. How in the hell is a casual player supposed to learn 40 different matchups, with unique footsies spacing, punishes, and safejump setups/vortex options? And that’s without even mentioning the fact that some characters have been changed so drastically from one version to the next that they might as well be new characters altogether (e.g., AE Hakan, AE Akuma, Super Seth, etc).
And talking of changes, how does it help anyone to make such fundamental changes to characters and even the whole game engine at such a late stage in the game’s lifecycle? E.g., DP FADC is perfectly fine for 5 years and 4 different iterations of the game, but then all of a sudden it’s broken?
And then on top of that the whole balancing policy is insane. So I can put hundreds of hours into learning a character and then they release a new version of the game in which my character is severely nerfed (yes, I am a salty Sagat main) and they expect me to pay for the privilege of playing my nerfed character? That’s not my idea of fun, and it’s not the paying for it that I don’t like. It just comes down to, what happened to balancing the bad characters ‘up’ instead of taking things away from the good characters?
Anyway, am I alone in thinking Capcom could have done a much better job of looking after the SF4 series?