Sup SRK, this account is new but ive been a lurker here for awhile so I’ll try not to waste front page posts, but this is something I’ve wanted to throw out there for a long time.
Now I normally play Sagat/Adon/Bison because they are my favorite characters overall, but I really like Seth as well. I’m not too great at some of the more lofty combos, but I understand Seth’s game pretty well (although I havent read or played him much in SSF4, as I can only play at a buddies house). The other day though I was thinking though… why didn’t Capcom do something more unique to Seth, like make his combo scaling be reversed of what the other fighters have?
It just seems like, with the stamina and damage output Seth has (although his moveset is great) maybe they could have done something out of the ordinary like that, especially with his 30+ hit combos. That way, an effective Seth would actually get MORE damage from longer combos, making his long combo playstyle more rewarding.
Obviously a change like this would warrant a total re-evaluation of Seth’s moveset, frame data, combos and damage output and possibly even his ultras. But to me, it just seems like that would be a much more interesting aspect than needing a near perfect game to win.
What do you Seth veterans think? Obviously Seth will never be changed this much, but I did want to see what more experienced Seth users think about the idea.