This is my first fighting game and I’ve spent about 30 of my 40 hours of playtime using Ibuki. I’ve been practicing what Izuma calls Ibuki’s “Bread and Butter Combos” in his guide and had a couple questions about how to properly execute them. My first issue is canceling a single move into any special that requires more than a qc motion to execute. For example I cant cancel s.mp into neck breaker because the s.mp animation doesn’t give me enough time to execute the hcf motion. However if I start the hcf motion while performing the s.mp (resulting in an ageman or c.mp) canceling into the Neck Breaker is no problem. I was wondering if this is designed that way on purpose or with enough practice I should be able to do a normal s.mp xx Neck Breaker, because from what I can tell in most situations the s.mp would be more beneficial. I apply this same “technique” for TC4 xx Neck Breaker or Raida, ie I begin the hcf or hcb motion during the animation for the mp and by the time the hp animation is finishing my hcf/hcb motion is complete and I can cancel into the special. Is this a bad habit that will hurt me in the long run?
Also, any of her combos that require me to link c.lp into anything generally have a 10%-20% success rate for me, possibly failing at various points in the combo. From what I understand none of these bread and butter combos have single frame links so it shouldn’t be necessary for me to learn how to plink right now, correct? Should I just suck it up and start learning how to plink right now anyways?
Sorry if this belongs in the newbie thread, I just thought these questions were a little too specific to post there.