From the 2012 Official Release
Made move throw-invincible from start until 7th frame.Removed all hurtboxes apart from that over the head region from start until 12th frame.Made move super-cancelable from 10th frame after start onward.
Made projectiles fully hit against airborne opponents.
Made easy command mode input the same as SSF4.
U.C. 2 Hashinsho
Made all hits connect with airborne opponents until locked animation sequence.
Made first hit do forcible stand-up damage when it connects with crouching opponents.
Unique: Bonsho Kick(Stick Forward + Heavy Kick)
Adjusted trajectory to facilitate hitting crouching opponents.
Enabled a +1F advantage on a hit and a -3F (dis)advantage on a block.
Enabled a possible +5F advantage for the attacker on a counter-hit.
Unique Hammer Kick(Stick Forward + Medium Kick):
Changed startup from 26F to 25F. Changes move’s total frame count from 37F to 36F.Accordingly, Target Combo 7’s startup is 25F.
What do you guys think about these changes, I’m happy to see that she wasn’t really nerfed at all, but they didn’t make her much better either, thoughts?