Nice matches. Thank you for taking the time to capture them and upload them.
I could only get 4 of them. I didn’t get to see the last one (against Necro). I will try to get the last one later.
I think you did very well.
I have some comments to share, I hope you don’t mind.
Your opponents seemed inexperienced (or unfamiliar) with Ibuki. Had you played any of them before?
The Makoto player did not parry, and jumped too much. He got hit by your anti-air way too much. And fell for a lot of your traps. I don’t really have much to say about this match. The Makoto really needed to be using ground pokes more and not jump so much.
In the Dudley match, I was laughing a lot in the first round when you did Ibuki’s personal action, and he blocked, but he only punished you with a throw. And then in the corner juggle, he missed the uppercut – too bad for him, haha. He took a lot of risks too – too many risks. He was doing uppercuts from halfway across the screen only to be punished, not sure why he made so many mistakes like that. Like the Makoto player, he did not parry and he jumped too much, and you were always able to anti-air him and pressure him. He really should have been using Dudley’s high priority pokes more.
At least the Urien player was able to parry. He also knew how to red parry the last hit of your SA.1 (even though he messed up his combo after the parry), so I think he was a bit more experienced with playing against Ibuki. But, he wasn’t able to keep you out very well, he used too many low pokes which get beat by Ibuki. He played a bit too aggressively too. He might have done better if he had turtled more and tried to keep you out. He fell for your SA.1 tricks too much and took too many risks, too. And then at the end he wasted his supers when he had a chance to do some damage with the Aegis.
The Chun-Li was doing ok. Really needs to hit-confirm the c.MK->SA.2 though. He got punished very badly too many times for screwing that up. He did not zone you enough and was not able to keep you out of the air very well. He also used c.LP too much to set up tick throws. He should have been using c.LK more, and using kara-throw instead of walk->throw. He also should have mixed it up some but using HP after a tick. I think he could have used MP and c.MK more. I don’t think he used MP at all. And he used toward+MK a bit too much.
I hope the Necro player did better than the others.
About your Ibuki. You have a nice style. I like to see aggressive Ibuki players. Your mix-up and pressure is good. You did lots of things to set-up a parry, which was great. Lots of rushdown, very nice.
You used slides well to build meter and to get in and pressure. You also used cross-up j.MK and close HK well.
One small thing to note is that you build meter by whiffing MP from far away. You should try c.MK though, because it’s only a little bit slower but it builds more meter (MP builds 2 points, c.MK builds 3 points) so you can build meter faster.
Another thing to note is that it looked like you had trouble timing the throw traps after qcf+K. Not sure if you were going for a parry or not.
Another thing I noticed was that you super jump when you do the tiger-knee SA.1 close to the ground. Like when you do qcf+K then super-jump then SA.1. You can get into the air faster if you don’t super jump though, because super-jump has longer start-up. It’s a bit harder to get the super quickly as soon as you leave the ground, but I think it’s worth it to practice not super jumping.
You didn’t use many EX specials. I guess you were saving those for if you got knocked down (so you could use dp+2K). Not sure why you didn’t use EX to punish mistakes though. Like against Chun-Li in round 1, after you parried Chun’s SA.2 you did a launch combo instead of MK, qcb+2K. I guess you used the launch so you could stay aggressive and keep momentum, which is good. But with MK+2K you get more damage and knock down and it still does good stun, so you can still keep momentum with rushdown. But I guess you wanted to build meter instead of use it.
Also, after you parry the last hit of Chun-Li SA.2 you have time to do a jump HP, then combo. So you could do (parry) j.HP, MK, qcb+2K for lots of stun and damage, then dash and do meaty mix-up.
But you did great. Good matches. Thanks for sharing.
[Edit]: Just saw the Necro match. Fun to watch.