you have no clue how plink works if you ask this
for a plink to work the second input have to be done at the very next frame not the first not the third, then for 2 frames the game will repeat the plinked input making it a 2 frames push.
From my knowledge I would say this :
The mechanism behind this comes from the possibility to use 2 buttons or 3 buttons together in fighting game for special moves. But devs came up with the need to make the game registering a double input with some leniency because we’re human not robots with 16ms reactions. So if 2 buttons A and B are down within 2 frames the game think you wanted to input A+B but still is registering individual inputs at the correct fps aka 60ms Frame by frame so you end with a 2 frames command (A, A+B) and they both count to build the next combo with most priority.
No. You’ll get LP and Select on the same frame, which does absolutely nothing for you. The idea is to press jab, and then shortly thereafter, press the select button, in order to create the 2 LP inputs one frame after another, with the select input being part of the 2nd one.
Haha ok, no it’s the same as another buttons, which is weird, unless the devs did a pretty easy job programming the leniency effect on all buttons available.
Pushing it further and we could have Home’linked
have a question, is it allowed to b-link in tournaments or is it a kind of cheating like using turbo?
mean with blinking to rewire the fightstick and put the select button on LB (ppp).
i don’t see another posibillity to do the loop constantly in a fight!
i’ve training the loop 3 months without blinking and never get it constantly in the lab (success rate ~30%)
practicing the loop with double tapping the lp (success rate ~ 25%)
and with blinking (success rate about 90% and more) so blinkin is a BIG help to hit the 1 frame constantly and get dat free damage
I’ve yet to see a tournament that bans the use of blinking, or re-wired sticks. It’s not nearly as powerful as allowing turbos.
Tournaments allow custom-made sticks, and it’s nearly impossible to determine how you’ve wired or stick, especially since there’s no agreed-upon standard for button wiring.
Blinking only helps you land occasional 1-frame links with jabs, and to be honest, this isn’t enough of an edge to guarantee you a mechanical advantage to win a definitive match.
That being said, personally, i don’t use it. I think everybody should be used to the 6-button standards in arcades, but that’s me. As long as you dutifully practice the tsumuji loop, you can eventually land it without the assist of a blink. Izuna prefers to practice it without sound, I like to just watch the sway animation of the opponent for when to time my jab.
thx to Mingo & eltrouble… i was wondering why the st lp comes out twice in sakos replays…so i thougt he’s double tapping until i saw this replay of him
so i see him using the ppp button and i thought he MUST have rewired his stick to link constantly the lp, thats the only explanation why his lp comes out twice… so i tried it too!
it took some settling time suddenly the little finger to use…but once past the learning curve (2-3 days) it flushes like butter…if you want to make sure that st. mk after st.lp 100%connects, just blink mk too
then i saw this latest vid in clearly 720p and there is no doubt that sako is blinking
anyway thx 4 your help