Well, after like 9 month (+) studing the CPS2 processor, movements, damage, system, etc I decided
to make my all dreamed MvC game for mugen. I have a lot of things in progress and I am not starting from zero.
At this point I did a lot of things and know a lot of things that nobody knows behind MvC players.
I oppnened this topic cause I have some questions that the community may help me to decide.
The first thing, is that I am doing a game that the damage system is based on World heroes 2 - death match mode.
That mode that you hte bar is pushed from one side to another depending witch char hits.
Some pictures here:
Well, my first question is: Should the enemy dies when the bar ends or not? The round ends after a certain
amount of time and the playes with most life winS ? Any other suggestions is more than welcomed.
Also I would like some ideas for combo system and damage scaling.
In MvC the damage, the damage is reduced according to the number of hits you do at the opponent and also the ammount of life the enemy has.
GG has an interesting mode too that can be read here :
Any suggestions you guys can give to me?