Ideas for a Street Fighter 6

Wonder if we’ll ever see a Street Fighter 6 someday? Just wish it’ll continue after 3rd Strike. Plus it’d be nice if Capcom puts an RE Engine in the next SF. If possible.

Have Mel Masters as one of the protagonists, trained under his father and Ryu. Li-Fen, be the new Chun-Li. Datta, Dhalsim’s son… because the new yoga master.

Plus a fresh set of original characters with fighting styles not yet explored.

My idea: drop the stupid Fight Money mechanics.


I agree.

By the way, any new characters in mind?

Yes: Shamash, Ezra and Lau would be my choices for new characters.

Play like 3rd Strike with Ultimate MVC3’s artstyle and we groovy.

You guys need to square with the fact that a) ‘next generation’ style rosters are never popular and b) they will never make a SF that plays like SF3.

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I’ll take a bite.

  1. First and Foremost: GGPO. Same gameplay quality for crossplatforming. As low delay for pressing buttons as possible.
  2. One solid desicion: FTP or 60$ release. I do not want to buy a game that partially locked with in-game currency and partially with paid DLCs.

Now more controversial stuff:
3. “No proximity normals” can stay.
4. I really do not like juggling system in SF. Situations when you hit opponent and he holds UP just to get hit and make invincible recovery hop… and hit you back because your special whiffed. It just boggles my mind. Also inconsistent rules of what juggles and what not is not my thing too. Some SF-like games existed without this so why not?
5. Also arbitrary inputs like: Dhalsim won’t do EX YF if you inputted it like 412369 but will do it after 8741236 - is not my thing too. Maybe there is a reason for that but i do not like it either way.

I’d actually like SF6 to be a really really really barebones game, with really really outdated and retro graphics (maybe similar to GameBoy or Atari) and quick like shit and very experimental gameplay.

Probably all the original SF1 character roster to be playable as well.

I think about SFA for GameBoy Color as the model to follow.

There’s no way they would do that, however.

Do the opposite of everything Sfv did. Simple but magnificent solution.

Just sell the franchise to ArcSys.

Or at least steal the whole cel shading tech so it looks like an updated Alpha game.

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They’ve announced that they’re using the resident evil Engine for street fighter 6 and it’s currently in the works to be showcased (not released) next year. Also they’re getting rid of most of the current SF5 and SF4 cast… The reason why it’s in production so soon is because SFV apparently flopped pretty hard.

Me personally I’d prefer if they used the cell shading techniques in GGX3rd for SF6, not the over the top anime designs but the graphical style if that makes sense. I want SF6 to look like a 2d fighter. I’m not too concerned about them using the RE engine.

Besides graphics I would like 95% of moves to be animated from a standing position.

No more crouching down, and jabbing to the knees or awkward looking crouching medium kicks. Just make it a standing leg kick. Down/puch should be a standing body shot or jab to the chest.

Holding down should be quick duck but only when in proximity of a standing move, this also makes it harder for people to read charging characters.

The ability to increase your walk speed but no dashing. For some strange reason fighting games with a variety of jump heights and dash maneuvers are always stiff.

Alpha2 mechanics with toned down CC’s or basic ST Mechanics but with the choice to choose from a selection of Supers for each character like 3s.

No easy knock down maneuvers like down/hk only Supers and specials in certain situations land knockdowns.

No Juggling.

The way it looks and animates is the most important thing in my opinion. It has to look like no other fighting game out now including SFV which to me looks identical to SF4.

You have a source for any of this? Doesn’t sound right.