The WSOP only pays out to the top 10%.
They have a much larger field.
With 30 players, having a top 8 get paid is at 27%.
To satisfy a formulaic payout system, you could always specify payout schedules for tourneys in sizes that are smaller.
Top 10% (tourneys with > 250)
Top 20% (tourneys with 40 - 250)
Top 8 (tourneys with 25 - 39)
Top 4 (tourneys with 16 - 24)
Top 3 (tourneys with 11 - 15)
Top 2. (tourneys with 6-10)
1st place only. (tourneys < 6)
Or whatever you want the numbers to be.
The concept of deep payouts is that it recognizes and rewards for finishing well but not winning.
And a (the?) key factor in deciding whether to use it is whether it is desired by whoever the tournament is for. (in this case the players)
What payout could get each player to enter a tourney?
Likewise, what entry fee, play format, elimination format, etc would get players motivated.
I might go to EVO, but I (currently) won’t play if it’s on PS3.
But I also won’t enter with the cost to enter + current payout scale. (I do not expect to finish in the top 8, and being able to cash is a big factor in my spending big $ to register + enter)
I WOULD go and enter the smaller side tourneys since they are more for fun and don’t involve much money (don’t need to regi$ter).
But these are just things that influence me.
There are a LOT of people who are more than happy to pay big $ with no expectation to win just to have been a part of it. (you see this with WSOP and gambling in Vegas in general)
The key would be to figure out a system that maximizes the combination of stuff that gets the tournament organizer what they want: lotta players entering, top players showing, lotta people watching, name recognition of event, maybe lotta profit for the tourney runner (maybe just potential to break even), etc.
Travel is huge for a lot of people.
I think the Japanese hold some tournaments on the eve of others, which would be great since people going to the one can then also go to the other.
Well, deeper payouts would get more players thinking they could cash, so they’d likely be more up for paying.
Also, if you can get more people in a tourney, then the prize pool you’re playing with will be bigger.
Having deeper payouts might result in more players, so maybe the top player makes more money in the end (smaller % of much larger pool).
I’m not saying deep payout is the way to got, but it’s something we can see done in other tourneys and should be something to consider.
It all depends on what you want from the tourney.
If you want to run a “high stakes” tourney, then you’ll probably draw a smaller pool.
But you’ll also probably get some great media buzz, a lot of interest from rich and top players, and a lot of viewers.
SF and Magic have the problem of a lot of its players are not loaded with $.
Magic is STILL able to get mega payout tourneys with cash poor players by having all the prize money be gathered from the tourney qualification process.
Players pay to take on much less skilled pools of players to get into the “big tourney”, then they don’t have to pay for the big tourney itself and the big tourney has deep payouts: all gravy.
And, top players in those big tourneys also get a free ticket to the next big tourney.
I don’t think you should look at deep payouts as some fixed variable that you either accept or reject on the basis of its universal merit.
Rather, it’s just another format variation to consider with regards to what you want out of a specific tourney.
Swiss vs. Single elimination?
Winner-takes-all vs. deep payouts?
Solo vs. team tourneys?
Vegas vs. LA location?
Low scale event at local venue vs. big scale event at rented hotel space?
Counterpicking vs. stick with what you choose?
High stakes entry vs. low?
People who enter get a shirt? Have their match broadcast on a stream? Have their name on a website?
What combo of stuff interest players?
What combo of stuff would attract top talent?
What combo of stuff would attract viewers?
What combo of stuff would make the tourney runner a profit? (or whatever reward is motivating them: happy community, name recognition, celebrate the game, etc.)