How should they do it?
Reason I ask is: I think Yun is a dream come true for some people. Nothing to do with his dominance, just the character and his move properties and the experimentation that can be done.
My own view (but i’d like to read yours) is: he needs nothing changed about him, except his damage. That’s it. Leave the crazy hit boxes and frame advantage, it’s all good.
Right now I think he has vanilla damage. What I mean by that is he has the sort of damage I’d expect him to have if he were among the vanilla cast with their higher damage outputs and health. If he appeared as he is now in vanilla, he’d be at average in terms of damage output, but be at home with his other advantages, and be considered a balanced member of that cast, not crippled or S tier.
What looks particularly out of place to me are the damage on his dp and palm, and his hard normals (hit harder than balrog’s). Take those down to 100 or so and he’d feel much more right, and people will find him more likeable to face (or to play, if they feel lame playing S tier but would otherwise like to play him).
Since CAPCOM almost certainly are going to rebalance him at some point, I think we should get the ball rolling now on giving input as to what exactly could be done that wouldn’t run a train over him.