As of now, the Tutorial in the game is pretty damn lackluster. It only explains the most basic things like “Press UP to jump”, and ends rather abruptly. It’s basically a built-in Instruction Manual without much information to give to new players
So as much as Capcom intends to “expand the audience” and “cater to newbies and veterans alike”, it seems weird when they have a clear target of bringing the game to even a broader array of players than SF4, yet somehow the game doesn’t have anything to achieve said goal as if now. IMO an extended Tutorial could’ve been one of the ways of simplifying the process of getting familiar with SFV for people who never played a Street Fighter game before
Of course, we don’t know if such a mode is actually coming to the game, but let’s assume - if Capcom announces tomorrow that they are gonna be expanding the current Tutorial - what should be included in it?
Off the top of my head I can think of:
- Throw teching
- Meter usage
- V-Trigger cancels
- Normal priority
- and maybe something specific to SFV, like maybe shed more details in the V-System in general
So essentially make it a SF5 Primer made by Capcom themselves.
I would’ve also loved if Capcom looked at ArcSys’s GGXrd and took the idea of Missions that put the player in a certain position and require to solve a given task, like deal XX damage using XX attacks, and so on. It could also be used to explain what each characters’ V-Skills/Reversals/Triggers do and why are they special, how useful are they and what are the examples of using them correctly
What say you, guys?