Just what the title says. If you looked deep into your mind and what you would like in a fighting game, what would you be personally obligated to put into yours? That’s assuming you have the resources to do so. What would most of those resources go to? What would take priority above all else?
For me, I’m torn between 2 things:
Brutal Gameplay- Besides a good and balanced core system, each character would have moves that have the standard degree of fantasy that we’re prepared to accept in fighting games yet still look like they fricking hurt. I don’t know exactly how though. Fatalities will be included, and they would be character sensitive if I could pinpoint the annoying characters in my game before the buyers do. The ones against those pricks would be very gross.
A very deep storyline- A good storyline that tells ALL. All the characters (even hidden ones) have a justified purpose in the storyline and aren’t filler or anything like that. Branches would be included of course. Besides that, I’ll even explain little things that wouldn’t even need explaining. If you can unlock some extra options, I’ll explain why within the story. If you can unlock the soundtrack of the game, I’ll explain why. Stuff like that. I don’t want to do that because I like story in fighting games; I want to do that because I want to be the first one.
I’m leaning towards 2 because I have a better idea of how that can play out.