Doctrine Dark had a little lab accident, so I will be running things while he recovers from his little infection.
For more info on the Biohazard at the Spencer Estate you can check the old thread
From what we see so far, he appears to have a nice rush-down game, with the ability to mix Strider like teleports into his overall game, along with his Samurai’s Edge, which further adds to his potential versatility.
Wesker is all about confusing your opponent and profit from it.
:atk: = any attack button
:atk::atk: = any 2 attack buttons
:l: = light attack
= medium attack
:h: = hard attack
:s: = exchange/special
:a1: = Assist 1
:a2: = Assist 2
XFC = X-Factor Cancel
Samurai Edge ? Forward + :h: - Shoots a bullet from his gun
You can follow this up with:
Forward + :l: - for a forward teleport
Back + - teleport backwards
Forward + :h: - Teleport upwards
Samurai Edge Low ? Down/Forward + :h: - Low shot, can be used for OTG
Air Samurai Edge ? Down + :h: while jumping
Cobra Strike - :qcf: :l: - a thrust punch
Ghost Butterfly - :qcf: - a double palmed strike that leads into a wallbounce
Can be followed up with :h: to teleport in closer
Jaguar Dash - :qcf: :h: (Follow Ups) Jaguar Kick: :h: + Cobra Strike :qcf: :l: (Must be performed after Jaguar Kick)
Phantom Move - :dp: :l: (Forward) (Backward) :h: (Up-Forward) ? his ?teleport? doable in the air up to three times, doing the :h: version in the air brings you down
Jaguar Kick - :qcb: :l://:h: - Wesker?s command throw, the :h: causes a low wallbounce and chance to follow up
Tiger Uppercut - :rdp: :l: (High Counter that leads to an auto-launch) (Low Counter that leads to a wallbounce Ghost Butterfly) :h: (PROJECTILE COUNTER that leads into wallbounce Ghost Butterfly)
Phantom Dance: :qcf: :atk:+:atk:-Wesker uses his great speed to hit the enemy back and forth repeatedly, similar to Spider-Man’s Maximum Spider. You can combo into it in the air, as well as use it as a standalone Hyper in the air. It also has great cross-up ability.
This most damage when connecting with the opponent at the center.
Rhino Charge: :qcb: :atk:+:atk:-During this Hyper, Wesker gets into a stance where he positions his arm for an attack. If the enemy lands a melee attack on Wesker during this sequence, he unleashes a powerful thrust, which does exceptional damage to the opponent. This Hyper is effective against any melee attack and even shown to be effective against Cap’s Hyper Charging Star, which is a melee Hyper attack. Once this is landed, Wesker can continue his attack.
Lost in Nightmares: :dp: :atk:+:atk: -This is Wesker’s Level 3 Hyper. Wesker hits the opponent with various attacks from every direction incredibly fast, and finishes with a missile to the face of the opponent.
This attack has startup invincibility
A: Ghost Butterfly
B: Samurai Edge Low
Y: Jaguar Kick
Yillin - for Combos
KomboKaze - for Combos