I’ve just started playing fighting games and I picked KOF XIII as my first fighting game ever. After playing for about a day or two I noticed that when ever the other player starts a long combo, it is impossible for me to break it with a block. (A combo breaker I think it is called?) Is there a way to stop those long combos or am I a poor blocker?
If it is actually a combo, your character is in hit stun and you are unable to block. KoF XIII doesn’t have combo breakers. The closest the would be CD blowback, which only works out of blockstun, not hit stun.
More KoFXIII specific stuff here.
You should brush up on fighting game terminology and mechanics a bit sure you understand the different concepts and states within the game.
Many useful links here.
Thanks, those links helped a lot!