one of my biggest problems is my reaction time. Is there any way to improve this?
2)don’t play online
A lot of 3s reaction ability is related to knowing what to look/react too.
Like I’ve always said it’s anticipation. If you dont’ have reliable go tos or just plain don’t understand the counter game well there is really no point in practicing in training mode. What are you going to practice against?
You can’t just learn what a typical opponent is going to do if you’re always playing against cpu dummy because cpu dummy doesn’t do anything but take hits. That in turn makes you over-confident. Sure it allows to execute in clutch moments because you can always recall the dummy but it also lets players undermine your “ability”. When people practice in training mode they aren’t looking to go over, around, through, before, after any certain attack. You could set up a film of attacks as a stereotype but that really won’t do much for you in the way of atypical attack choices. It’s not like they aren’t constantly thinking too.
One thing I found that could counter this was having a set “hit confirm rythm/beat”. That is to say I double tap low forward or cr. strong and buffer my next input and wait for the hit sounds to confirm into dp, ex fireball or super. I still have my eyes on the screen btw. What I’m doing here is not reacting to them being hit on screen but reacting to the sound, which is a lot easier than reacting to what you see on screen. This also acts a self-check to misconfirmation because seeing as I only have to press one button to get my results and the sound comes out a lot long time before the block spark. The block spark also takes less time than a hitspolsion takes to disappear and so you can press punch/kick at a set time and you will not misconfirm if it’s blocked but you will confirm into super if you’ve set the time appropriately.
This reminds me of a time when I was at ffa. After a weeks of watching the ffa crew play, I noticed that even they would misconfirm at times. I wondered why. I thought maybe it was becuase they were playing off of their opponents mistakes too much,( this was waaaaaaaaaaaay long ago, please dont’ think this applies to them anymore) and so I looked to practice taking that problem out of the equation, at least for non-clutch moments. I did so and I got real good results. One day I was on the big boy cab beating off the scrubs so that Yi and them could get on the machine to play me. I beat the last scrub with low forward hit confirm into lp shoryu. I turn around and Yi is looking kinda proud of me and he asks “HOW DO YOU FUCKING DO THAT?!”. That made my day.
Google eye exercises, warm up your hands, improve your concentration, exercise and eat healthy stuff. Other than that its experience and game knowladge.
There’s also this thing called Adderall. Considering that fighting games aren’t regulated by much other than the ESRB you can get away with copious amounts of drug use.
That and practice. Know what to look for or an animation that clues you in on what’s going on. Like reacting to demon flip. It’s easy, Akuma turns into a ball in the air. This prompts to A) Not block because dumb shit is about to happen and B) Attack because he’s pretty much a defenseless tomato up there.
Playing online takes away from that factor because, you know, frames disappear in online play.
Actually playing online will improve your reactions (in a way) i mean if you can react to an animation under lag then your reactions will be even better offline, its like training with weights on
And then you can’t react to dash in throw and get hit by it a bunch.
not sure if this Is true or just feels like. Might just be a perspective thing?
Random story. I played a gouki once on OE that hit me with cross up tatsu 3 times that round on my wake up. I wasn’t born yesterday, I know that trick. I couldn’t react to that gimmick in the lag, it was that bad lol.
I half agree with this and want to add that while it makes reacting easier, which it undoubtedly does, it also messes with your personal bias in regards to actual timings. Being able to distinguish a difference at such a level implies a deeper understanding of the game that might be more in tune with your own personal bias about the game and not necessarily in sync with the game itself. Like take for instance, the fact that i used to end rounds at 69, but find myself ending them at 66. Almost like i know what i need to do to get it done according to the music but while the music never changes, the timer speed, game speed and frames do change. So its probably more of a personal thing when thinking about how to adapt to ingame nuances like hit confirms.
Stay healthy would probably be the bdst advice.
you know, I’ve thought about that… eat like 6 pills and win the next co-op cup.