Hi guys, I would like to share something to you guys. I was writing as wishlist for the update for the upcoming Story mode before it was meant to be release, I guess this idea would never be anymore for a SF Story mode that had been recently release but if ever they would want to reinvent and re-implement it. I have write stuffs even for Daily Challenge based from Injustice Mobile and Tekken Card on mobile, I also did write stuff for a Quest Mode if (Daily, Event and even Team) inspired from Marvel Contest of the Champions. I have also come up with some simple rewards and bonuses. The objective of the design flow was to enhance the longevity of SFV standalone content even with or without the online support reliability and especially increase the replay value of story mode.
Since the SF’s story mode that cannot offer random encounters like normal RPG, I have a idea for it to have* random match requirements and random CPU power Ups* that shift and changes per new battle/round that need to be fullfilled inspired from on SF3 World tour mode. Per battle has a randomized Battle Type Mode that is paired with either Battle Challenge or Battle Attack Mode, I have separated SFZ3’s Battles types to avoid Battle Challenge and Battle Attack to work in simultaneously because they can get *conflicted with each *other when rumbled and randomized together.
As the difficulty of Story mode increases the number of Battle type and Battle Attack that can activate in a match period.
The Battle Types: a random CPU Power Up that can be one to all battle type mode can simultaneously activate in a match.
Sample of Battle Type Mode:
 Stun/Stamina max(enemy has no stun)
 Ex-gauge max(enemy has infinite)
 V-Trigger max(enemy has infinite)
 Survival (your previous vitality left will be carried over the next match)
Battle Challenge: Battle requirement on beating the match, Only one challenge is activated in a match.
Sample Battle Challenge Mode for SFV:
 Beat the match in V-Trigger mode or move,
 Use no V-Trigger/V-Skill/Grab/Special/Ex/Super in the whole match
 Beat the match with Ex-move/special move/Super/Normal/Grab/Crush Counter/Time over
 Time attack(beat the match in limited time)
**Battle Attack : ** a random CPU Power Up that can simultaneously activate up to 4 battle attack mode in a match.
Sample of Battle Attack Mode:
 Throw Attack(Throw would only damage)
 Super Attack(Only super move will damage)
 Combo Attack(Only combo will damage)
 EX Attack(Only Ex attacks will damage)
 Combo Attack(Only 2nd hit will confirm as damage)
 Special Attack(Only special move will damage)
 50% CPU vitality indestructibility. (Time Over Battle)
 30% CPU vitality indestructibility. (Time Over Battle)
**Battle Bonus: **Gives you power ups or rewards upon full filling challenges and meeting the requirements this was done by Street Fighter EX2’s bonus stages like beating cycloids and satellites, It’s also in the early SNK games like Art of Fighting series where after beating a certain in-between bonus stages would give you a decent power up.
Sample of Power-Up/Reward for Battle Bonuses Events:
 Full meter V-gauge next match!
 Full meter Ex-gauge next match!
 50% meter Ex-gauge next match!
 50% meter V-gauge next match!
[*] Vitality Increase 30% (For Survival Battle Type only).
**Quick Time Events: **This is usually present in role playing games but some fighting games already using it like SC and MK for there own version of story mode that either take a portion of your life before the match begins if you fail to meet the appropriate conditional response to that FMV/CGI event.
They never implemented quick time battles i wonder why? maybe because of other feedback that some dislike it in SC and MK, I think Tekken 7’s Story Mode will have as seen on their trailer.