Probably won’t, but you get new toys in the new patch.
My ideal “universal” mechanics I think they should add to SFV:
 XX Specials (one per character, powered up ex specials that cost 2 bars instead of one)
 2 V-Reversals (One deals white damage and the other is an evasive maneuver that repositions you safely and deals no damage- VRs in general buffed)
 CA #2 (Purposefully done and functionally different than CA1, both available simultaneously)
 Taunts increasing opponent V meter
 V-Recovery (Same as Alpha 3 Air Recovery but costs one V bar/ 3 variations neutral/back/front breakfall activated with F/B+PP or PP)
 Attack priority system for air and ground normals
 More unique “resources” (Ibuki Kunai for example) or new types of buffs/debuffs (See Kolin VT or Poison)
 Overhaul some of the Vskills in the game by completely replacing them. Alternatively, give every character 2 V-Skills to choose during character selection (This makes the most sense as a a new V-system per character is too resource intensive).
 Some more visually appealing target combos/command normals that open up new creative routes for combos.
 This one may be controversial, but after blocking a certain amount of damage in a short time period or after several consecutive blocked attacks you should get a tiny tiny amount of V-meter for your blocking efforts.