I voted for Blanka, as he has the greatest sweep range (Next to Iori perhaps oh and bison, but a good bison player doesn’t sweep more then once a round) and his cr.hp has excellent range. You can use the Rolls to punish whatever, and use his… er… whatever kx3 jump thing is called.
I agree with aggressiveness vs defensive play. For me, I think that the two cancel each other out, a good offense will be stopped by a good defense. The key to most fighting games in my opinion is Counter Attack. So that’s pretty much what I base my game around. Sure, there are sometimes where I go on the offensive to push my advantage, but for the most part I have to maintain discipline to not get carried away. I think that the best way to get better at CvS is to concentrate on the basic movements that people have. I mean seriously, well timed backwalking or front dashing can really make it difficult to land cross up combos (or anything for that matter) also, when you manevuer right in battle you can throw almost at will. It’s tricky, but learning how to move is pretty important in my opinion.
/concepts that I enjoy
The taunt trick Sure Taunting is cruel and a nice way to say “Hey man! I’m a complete asshole!” Now I see the computer taunt after throws sometimes, and I think that’s just weak, because by the time the taunt is over, there’s no way to punish it. So. I’m the midrange/close range taunter. I use this to piss off my opponent and get him thinking about how much he hates that I’m a jackass rather then “maybe I should uppercut when he jumps” This is obviously not a tactic that can be abused or even anticipated, but believe me, you shut down opponents, knocking them down with a followed taunt, and another and another… it really messes with the head. So much so that the entire game might be thrown off by it. Sometimes, the goal of my opponent is merely to return the taunt, but it gets in the way of the game if they try to match up three taunts to my three understand?
I aint doing shit foo This kinda ties in to my Ryu strategy, and since he’s my main why not? This is pretty much not being pressed by time or health. Sometimes, merely standing still, parrying fireballs etc is enough to earn respect from your opponent. He will consider attacking you, but how? If you’re just standing there ready for whatever and you’ve proven your worth with parry, or counter attack or punish it’s good to remember you don’t have to attack. If time runs out and you have more health, you win right? So why rush? Don’t. Let the opponent get all antsy, let him get careless. Maintain focus and hold the center of the screen. Basically it comes down to giving the other guy just enough rope to hang himself.
deadmans last stand Comebacks are hard. If you are cornered and down on life the worst thing you can do is just block and wait for death. I’ve noticed that when you are really pushed to win, Hadou no Satsu takes over sometimes (j/k) Seriously though, if you manage to push your opponent back, keep going, you got nothing to lose right? Sure you can play defensive BUT ONLY A LITTLE BIT. Too much and your opponent may just follow suit with a dash of taunting for good measure. The idea is that you get your opponent so caught up in fending you off that fighting back doesn’t come into the equation. Once you’ve done a quarter life bar I suspect that you will be able to simply walk up and throw because the other guy is gonna be blocking/parrying. Throw him, taunt, counter attack, continue.