I played SF2 on the super nintendo a ton when I was 10 or so. Now I’m picking up SFV. Here are my observations.
I really like the game. It’s the game I used to love, but better. I’m not disappointed at the lack of features. What I want is a way to practice the game against the cpu and a way to play against other people. Training satisfies the former and there are several modes for the latter. In fact, I’d rather training mode (which is crazy-sophisticated, it seems to me) than have an arcade mode, coming from the previous game. The only really disappointing thing in the game is that the art is sexist as hell and that really bothers me. I’m no fan of fan service (if that’s what it is).
I can still do the moves reliably (playing with a ps4 controller on PC) and in fact can do SPD way more reliably than I could before. Go me.
But I’m still terrible.
The assumptions are all different. When I can throw, when I can sweep, what I can punish and what I can’t is all different and I have a lot of habits from 20 years ago that are deeply ingrained, and tough to break.
The average level of play is higher. I get punished with 6 hit combos, but can only punish with 1-2 hits. It feels like I’m having as many or more landed punishes, but one of my issues is that I’m punishing for 5X less damage than I am punished for. I tried to figure out combos on my own in training, but it’s not working. I’m going to need to do some book learnin’.
Rushdown is tough to handle, and the way to respond less clear. Maybe I just don’t understand the frame traps/timing. I expect to be able to punish any blocked strong hit or close-range special, but that very much seems not to be true. Against the cpu on level 8, if I back into the corner to practice defense I can block for a fairly long time before eating a mixup or throw, but find it very hard to break out or punish anything. When I hit a button that I expect to successfully punish, I just get hit by the next incoming attack instead. The same happens against humans, though generally they seem less good at pressuring.
Wake-up is a lot more dangerous. Seems like there are very few attacks I can do on wakeup that will beat incoming attacks. Particularly, wake-up throw doesn’t seem to work, which I instinctively go to if someone is standing on me.
I’m having a lot of fun even being terrible, though and hope to play for years to come.
So, uh, not sure what exactly I’m expecting here other than a discussion of these perceptions and whether they’re true, or whether it just looks that way because I have a grand total of maybe 10 hours in the game.