Because the art style would help in conveying the over the top nature of the game. I’m not believing for a second that Batman could kick the shit out Solomon Grundy in that trailer but if you were to show that same fight in the context of say a MvC3 type of gameplay and 2D art style, I’d be all over it.
If you guys remember some of the old MK9 trailers Jhonny Cage’s X-ray was completely different, Scorpion and Kano used to have identical throws, Sub-zero’s x-ray was a full-screen ground freeze, among other things that were there as placeholders for trailers or beta builds, so there’s a chance that Batman won’t kick people through building in the final version.
It will be a good game im sure. for SRK EVO competition doubt it and i really think they dont care, which im cool with …Will it be unbalanced and have Op and cheap chars and glitches to exploit and they leave them in after maybee a patch or 2 im sure it will…will they all have the same uppercutt and jumping in kick since mk1 is what im buying this game to see ,to BLOW my mind if they actually figured out everyone having the same moves is old and of course the loved dail o combo system
First, I didn’t say that the art style was what hurt the game’s sales (although, I suspect it did because the target demo likes grit), I was responding to the claim that going gritty will hurt Injustice. If sales of other media is any indication (and it is), gritty superheroes sell better than cartoony superheroes, so this is the right choice… which is, of course, not really their choice to make, because the style guides are written and approved by DC, which is also owned by WB, but you still have to license these things even when you have the same parent company.
Second, there is no reason to believe this won’t be a good game for serious fighting game players. MK is a good game for serious players (taste aside), and that will inform their design process more than MK v DC will. Even so, it’s too early to judge how this will play in competitive circles.
Looks awesome, but still a little stiff like MK9 is. The interactive environments thing… well… dunno how that will work. Hopefully nothing too dramatic. If anything I would guess that the knocking through walls would be handled like previous MK titles where it just changes the scenery.
i actually dont want this to be a 2-D fighter. the market has enough of those already. i’d actually like something more akin to Imperfects (but actually good with no clones to fill up spots) or just a more detailed Power Stone. hell, Shoalin Monks’ Vs Mode was some of the most fun i ever had in a fighting game so i’d totally like to see a return to that style. i just think its time for something different.
I think that’s part of the thing, in one of the other discussions, a lot of talk was thrown around about the genre needing more boldness. NRS is taking some risks with this instead of doing the easy cashin followup (although in fairness the DC license is pure gold moneywise), and regardless of anything else ya gotta love and respect that.
As much as I despise parrying and custom combos, this game needs both so we can see combo videos of Wonder Woman grabbing a car and trying to paint the fence on Batman as Batman parries the whole thing only to Gambit glitch into space timepants codfish dynamite hexactly.