Input issues with Paewang Revolution PCB- Please Help


#1

So I just built a new stick from scratch this past weekend.
I built it to have a hit-box style layout where i have Up/Down/Left/Right as buttons. Also, I added a Sanwa JLF on the left hand side because I sometimes like to use stick vs hitbox style. The directionals are individually grounded to the PCB and not daisy chained either. I also soldered off the circuit board that comes with the JLF stick and directly wired each microswith to the grounds/signals to the PCB.

I go into Street fighter x tekken training mode to test it out. Every thing works fine. All the buttons engage/disengage like they are supposed to and the joystick/button directionals work fine.

The only issue I have is if I try to input a Half circle back motion or Half circle forward motion on the hitbox button directionals the game only registers the forward, down-forward, back-forward, back inputs (This being for half circle back) and on the other side only back,down-back,down-forward,forward for the half circle forward. The game completely skips the down input. Its not because I am doing it very fast as I have been playing on hitbox for about six months now. I tried it very slowly and it still wont register down.

Here is the kicker - I tried to do the same motion on the JLF stick and everything registers fine. The down registers every single time but not on the hitbox button side.

I checked my soldering points and they are good. I am playing on PS3 btw if that matters.

Anyone with the paewang experience this issue or know how to deal with it? The only thing I can narrow it down to would be that the buttons are bad since I know my pcb is good because the JLF stick is picking up the inputs.

If you need any other details about the stick, please ask.
Thanks for the help guys.


#2

The problem there is how the game handles two opposite directions being pressed at the same time, or SOCD (Simultaneous Opposite Cardinal Directions). As you roll from down-left to down to down-right, there’s no point where only down is pressed, so whichever the game gives higher priority of left and right is also being recognised as pressed at that moment, giving a down-left or down-right input. An easy way to see this is if you press just left and right at the same time: in most games, the character will move left or right.
There’s a lot of talk about it in the stickless arcade stick thread The “Stickless Arcade Stick” Thread and a PCB you can add to prevent these sorts of inputs is available from Toodles SOCD Cleaner Kit Now Available
Alternatively, it’s possible to learn to make sure there’s a point when you’re not pressing either left or right, but that’s a lot of effort and easy to mess up.


#3

Thanks a bunch inblue. I was completely new to the issue of SOCD and after reading the last 2 hours about the topic I know that the SOCD cleaner kit will do the trick.

Curious…is there a way to hook up the Paewang PCB to my PC and modify the PCB controller output settings? i.e. I would like to make it so Right+Down+Left= Down? I don’t mind going the soldering route with the SOCD cleaner but if i can change the controller settings that would be ideal.


#4

Nope, has to be done via hardware.


#5

Thanks Toodles.
I ordered 2 of your SOCD cleaners yesterday. Can’t wait to install it. I tested my paewang today and it seems that if I am holding down and press up, it sends the up input. Is that native to the Paewang PCB or is that something Capcom has patched into the game (SFxT) Would I be able to use your SOCD cleaner to have it send neutral if both Down and Up are pressed because that is what want.


#6


Take a peek at the questions in the beginning of that thread. Definitely let me know if you have any questions not answered there.