hi, first time posting :).
i have a question about input lag - i read that to reduce input lag from ssfiv ae pc, you have to set vsync to off. i also read you must set texture filtering to “off”, and framerate to “fixed”.
i understand turning vsync off. is it ok to use an fps limiter instead? also i have a very capable pc, so it’s odd for me to turn off texture filtering which would normally be at 16x, and framerate would normally be at “variable”. does a “fixed” framerate and no texture filtering really reduce input lag, or am i misinformed?
finally out of curiosity i’ve read that the game natively has 4 frames of lag (66ms). i don’t know whether it’s because i have a ps/2 keyboard and 120hz monitor but i find that hard to believe. it feels like maybe 2 frames. i’ve only got a few points of reference - vsync supposedly adds 2 frames of lag, but the difference between on/off is monstrous. also i’ve played rhythm games with 2 frames/33.33ms of sound lag and that was unplayable. and playing online fpses with around 50ms ping means i need to snipe where people are going to be instead of where they are, so it’s very noticeable. and yet the so-called 4 frames of native input lag (66.66ms) of ssfiv feels really small. obviously my points of reference aren’t great but can anyone elaborate on where the “4 frames” number comes from?