Has anyone else had issues with the double-tap shortcuts for DP motions. My technique for DPs had always been 6-1-2-3; it’s just been easier for me to rapid-fire out in fast-paced matches of vs. series games. However, this creates some problems for me if I start a ground magic series chain with a DP cancel while blocking low. Often times, I’ll get the reverse DP command instead of a regular DP.
For example, Deadpool has a mission mode combo that involves cancelling a crouching H into katana-rama. Half the time I’ll get a teleport instead of a katana-rama even though my joystick never touches the 4 position the entire time. Obviously this can be avoided by not starting the combo when holding in the 1 position to block low, but that’s just an example. In a real match, anyone with 2 DP motions is going to run into this once in a while if they need to block low a lot.
What do you guys think about this? Has anyone else run into problems with this? Do you think Capcom might patch in an option to remove the double-tap shortcuts if it gets to be a big enough problem?