I’m having a little bit of an issue with Advance Guad and back dash having the same input. I like to use what I call an “Instant Advance Guard” which is basically what I call using an AG on the first hit you block. This keeps the game a little more aggressive.
The problem is that the inputs for an AG and a back dash are the same. So if you miss time your AG, you’ll get a back dash. This makes you lose alot of ground, and can lead to getting hit with random supers.
I just think it’d be better if the input for AG was more like in MVC2, that being 2 attacks instead of three and then have back dashes just be the three attacks. That way, if you miss time the AG, you’ll just get a regular block, which you’d probably have done anyways.
That’s just something I was thinking other people may also be annoyed with. I am by no means trying to baby the game or make things noob-ish. I just think that AG is something that should be encouraged, and removing a severe punishment for attempting one would make people more apt to try using it more regularly. Also it would make the game flow more aggressively by actively rewarding a more aggressive tactic when on a defensive.