Instant Kaizen Izuna Otoshi List

guy

#1

This is a List of Character Moves that are susceptible to the Instant KIO. The purpose of which is to learn exact details on which moves Guy can punish with the TK KIO, when to use it and set ups for it. If you have data or experience with this move, please PM me and I will most certainly give you credit for your contributions.
INSTANT KAIZEN IZUNA OTOSHI LIST
[details=Spoiler][media=youtube]YeeQ95BoMKw[/media][/details]
I compiled this list based on eso’s awesome video. It’s a work in progress and I welcome tips, corrections and details. At this point I am missing info on some characters, distances and move strengths (i.e. LP MP HP).
I hope this will be helpful to those who seek to Improve their BushinRyu skills.
I have included eso’s video for reference and in the hopes we may discover exact details for each move. I have included the command for the move to be Insta KIO’ed, for those who want to set it up in training mode.
The command for the Instant KIO is TK+P (D, DF, F, UF+P)
An EX after a move denotes that you should use the EX KIO. In All Other Cases use the Normal version.
ABEL = Wheel Kick (QCB+K)-EX
ADON = Jaguar Kick (RDP+K)-EX / Jaguar Tooth (HCB+K)-EX
AKUMA = Tatsumaki Zankuukyaku (QCB+K)-EX
BLANKA = Beast Roll (ch. B, F+P)-EX, Up ball and rainbow ball can both be caught with HP or EX izuna. Also his ultra 1 just after the peak of his jump - will need to use EX izuna or you’ll get zapped. Also if you happen to eat the chip damage from his ultra 1, you can punish with izuna.

CAMMY = EX Hooligan Combination [before attack] (HCF, UF+P) / Cannon Strike QCB+K air)-EX
CHUN-LI = Hazanshu (HCB+K)-EX, Spinning Bird Kick (ch D, U + K)-EX
C.VIPER = Burn Kick (QCB+K), U2 Burning Dance (QCB + KKK)
DHALSIM = Instant Air Yoga Teleport (RTK or TK + PPP, KKK), Pretty much anything he can do in the air. His instant jump overheads, straight pokes, foot drills, head drills, etc.
DUDLEY = Jet Upper (DP+P)
E.HONDA = Sumo Headbutt (chB, F+P)-EX, Sumo Splash (chD, U + K)-EX
EL FUERTE = Habanero Dash [Before Attack] (QCB+P or QCF+P…)-Both
FEI LONG = RekkuKyaku (HCF, UF+K) / ShienKyaku[Blocked] (RDP+K)
GEN = OGA-Before Attack (ch D, U+K) = EX
GUILE = Flash Kick [Blocked] (ch D, U+K)
GUY = Bushin Izuna Otoshi-(QCF+P) / Hayagake: KubiKari (QCF+K, HK)-EX
HAKAN = Oil Dive (360+P)-EX
IBUKI = Hien (RDP+K) / Super Jump (D, U quickly)
KEN = Tatsumaki Senpuukyaku (QCB+K)-EX / DP (DP+P)
MAKOTO = EX Tsurugi (QCB+K Air)-EX
M.BISON [DICTATOR] = Psycho Crusher (ch B, F+P)-EX / Psycho Punisher [U2] (ch B, F, B, F+PPP), Ultra 1 (after 1st scissor kick on whiff)
ROSE = Soul Throw (DP+P)
RUFUS = Falcon Kick (DF+MK Air Only)-EX / EX Messiah Kick (QCF+K) / Snake Strike(DP+P)-EX
RYU = DP (DP+P), Tatsumaki Senpuukyaku (QCB+K)-EX
SAKURA = Shunpukyaku (QCB+K), Shououken (DP+P)-EX(on block or whiff)

T.HAWK = Condor Dive (PPP Air Only) / Tomahawk Buster (DP+P), Condor Spire (on block or whiff)
VEGA [CLAW] = Flying Barcelona Attack [Before Attack] (ch D, U+K) / Sky High Claw (ch D, U+P)-EX

Untested Theories:
Juri – Shikusen

Thanks to nebbiez for additional moves!!!


#2

Ryu can be thrown out of his tatsu, too. I did at 1:45.

[media=youtube]3yhNG2doHPY[/media]

Great work, by the way, coulda swore I couldn’t do it against Adon’s flip kick. I believe most shotos can be thrown out of their airborne tatsus, too.


#3

^Nice Izuna Drops. I’m glad to see some one taking advantage of that damage. I believe you can follow up with another Izuna Drop if you immediately forward jump after landing one. Maybe against certain characters.


#4

Great thread, I love the izuna drop! A few things I noticed missing from your list that can be caught:

BLANKA - Up ball and rainbow ball can both be caught with HP or EX izuna. Also his ultra 1 just after the peak of his jump - will need to use EX izuna or you’ll get zapped. Also if you happen to eat the chip damage from his ultra 1, you can punish with izuna.

CHUN-LI - Spinning bird kick

C. VIPER - Ultra 2

DHALSIM - Pretty much anything he can do in the air. His instant jump overheads, straight pokes, foot drills, head drills, etc.

E. HONDA - Butt slam, ultra 1

ALL SHOTOS - Tatsu

M. BISON - Ultra 1 (after 1st scissor kick on whiff)

SAKURA - Shoryuken (on block or whiff)

T. HAWK - Condor spire (on block or whiff)

A little known fact about Guy’s air throw is that each version has a different hit box position. LP grabs lowest to the ground in front of Guy and HP grabs highest above Guy. MP and EX both have the same which is in the middle between the LP and HP versions. Some moves can only be grabbed by one version of the move, so if one version fails then try the other versions to see if you get different results.


#5

Juri, C Viper and Ibuki can be grabbed out of there overheads. Not sure on Cody for his Crack kick

Juri can be grabbed out of her Spinwheel and Divekick, as well her counter>jump


#6

Hopefully some of this will still be applicable to UltraSFIV


#7

They haven’t changed it


#8

Useless bit of info, Guy can air throw an opponent falling down from focus crumple, you do a forward dash after focus crumpling, immediate neutral jump and air throw as you land.

Works on a lot of characters, I know Dan, Chun, Dic and Dudley are among them. Fancy way to end a match :smiley:


#9

You mean from a ground crumple or air crumple? Because I know he can Insta-KIO from an air focus with a dash forward (but you have to be near the corner.)


#10

Ground, thats whats so funny, you’re air throwing someone who is still on the ground.

I guess they’re considered airborne as they are falling on their face.


#11

0_0 That’s so bait-worthy. My scene is going to get so mad once I start utilising this unnecessary tech.

Irrelevant as it is, it better not be gone with Ultra.


#12

It’s not removed -_-…


#13

Lol it’s only any use to make a statement for the guaranteed win at the end of the final round. Otherwise there are far more damaging and meter building options you can go for. If you score an anti-air focus crumple near the corner, you’re better off going for HK tatsu juggle (all 4 hits should connect for big damage) or ultra if you have it.

I’ve always been upset that if you anti-air juggle with the 2nd hit of ninja sickle, you can’t air grab them afterwards. They obviously decided to keep that crazy shit in SFxT.


#14

Nebbiez, the air grab I mentioned is not after an AA focus, its done after a ground crumple, as the opponent is dramatically fainting. Believe me, it looks silly and sick. Just found out crumpled Guy can be grabbed too.


#15

i so need to try this out, love the move but rarely get to use it ingame.

im guessing you can enter it like zangs spd. b,db,d,fd,f,uf + punch?


#16

The back input isnt needed. Just a qcf before you jump (back jump works too)


#17

its just an old habit from when i was maining zangief, plus my controller seems to appreciate the extra inputs to ensure the down is pressed hehe


#18

so where it says use the normal, can you still use the ex or does it have to be the normal KI?


#19

EX if you want invincibility.


#20

used this with some success so thanks to everyone on posting this :slight_smile: question i have is if it happens to whiff, guy jumps off with his arm sticking out whilst shouting no, is there any way to limit the damage or potential punish for missing?