Here are a few things I’ve noticed about AAA’s and assists in general while experimenting with the game:
There is now a small window where you can hit anti-air assists (yes, even invincible ones like Ryu’s shoryuken) before they execute their moves. The window exists between the time they land on the screen and the time it takes for them to start their moves. If you’re mashing jab and your opponent calls in their assist, there’s a very good chance that you will stuff it right on the spot (provided you’re right on top of them). If you recall, in MvC2, assists like Psylocke were pretty much invincible up until the point where they finished their move, but now you can’t just mash on the assist button and expect to get them off you. Instead, you will likely get your assist stuffed, punished, or worse. I’ve tested this with invincible AAA’s like Ryu, Morrigan, and CapAm. About the only assist that doesn’t seem to have this window of vulnerability is Haggar’s Lariat. It will be interesting to see what effect this will have on the game and the value of AAA’s as a whole.
Assists now seem to take about 25-50% more damage. This makes them easier to kill than before. It seems that all it takes is one wrong assist call and a THC to almost kill them. I tested this with Doom vs. Ryu, Iron Man, and Dormammu’s triple beam THC. On point, he took about 50%, while as an assist he took roughly 75%.
Assists now have a slightly longer cooldown time. In MvC2, you could call an assist almost immediately after they left the screen. Now it appears you have to wait to get the “Assist Ok!” message on their life bar before you can call them out again. The difference is probably 2-4 seconds, but it’s noticeable in game.
Assists are now invincible while they do their exit-taunt. This makes them harder to punish, as you have to catch them while they execute their moves (in MvC2 you could wait until afterward). And in the case of projectile assists, you usually have to blow through them or jump in on them.
If anyone has noticed other interesting changes or quirks please let me know. Thanks.
- Higher Jin