Let’s all make a thread about special moves that have invincibilty frames WITHOUT roll cancel. See if we can have ourselves a complete list.
I’ll be the first to state the obvious: Dragon punches (or kicks in Joe’s case). Do some HP/HK versions have lengthy startup frames where they aren’t invincible?
Ken’s command roll: Does it have invicibility from the start? I don’t think so… the startup frames for it seem to be quite long.