Welp Iron Man’s dead guys might as well play the music.
Now that’s out of the way we’ll get into why I made this thread. I had originally wanted to make a thread like this for Doom but now that Doom got easier to play with the new S dive and I prefer the beam assist + full screen DHC of Iron Man…I figured I’ll just do it with Iron Man.
I feel too many threads for characters simply emphasize on combos combos combos combos combos combos and when they’re done emphasizing on combos…they emphasize some more on COMBOS.
I guess it’s really easy to play your character regardless of their tier if all you talk about is their combos. You don’t have to do worry about how to actually utilize the character if you just have hot combos. What I want to do is create a thread where people actually come up with stuff that will win in a fight. Like putting together movement pressure, mix ups for different situations etc.
Generally I want this thread to ultimately be like a combo thread with videos but for mix ups and pressure instead. Here’s my first video showing what I have been coming up with so far. I’m not big on grinding combos all day so I’ll have you guys help me out with what I’m missing combo wise. Plus feel free to add in or make videos of stuff you’ve been doing pressure/spacing/mix up wise as well.
Important Contents (updated with 2nd test + Danke match footage)
**NEW: Texas Iron Man player Danke *Spencer/Iron Man (Unibeam)/Doom (Missiles) ***
0:10 = Testing ground movement
1:44 = Testing aerial movement
3:17 = Testing SJ forward ADD over regular/SJ forward ADDF
6:55 = Testing Flight cancelling to bypass advance guards.
8:29 = Practicing normal and super jump height standard combos.
14:33 = Practicing normal and super jump height XF3 combos.
16:13 = Practicing combos off of throws.
17:13 = Practicing close and farther range pressure with assist (jam session).
[LEFT]0:10 = Early frame jump cancelling dashes[/LEFT]
[LEFT]3:20 = Box jump overhead/low and double overhead[/LEFT]
[LEFT]5:00 = Cross up j.M[/LEFT]
[LEFT]6:04 = Testing Smart Bombs for aerial footsies.[/LEFT]
[LEFT]7:27 = Practicing hit confirms/combos.[/LEFT]
[LEFT]12:17 = Simple cross under mix ups during corner welcome situations.[/LEFT]
Joker Lockdown/Repulsor+Drones Tech
KJunk’s Fuzzy Guard Notes
KJunk’s Magneto Style Welcome Mix Up Notes