well, i know it will seem kind of cheesy to most of the srk gang, but i’ve started the art for a fighter I’m going to play around with. I’m going to use the fightermaker2k2 engine as it seems like it can put out a decent engine if you take the time to set everything up correctly. Sure you can go all out with cheese using the app, but from what i’ve seen you can do about anything with it if you know the scripting. I’ve started on my dwarf character in 3ds max, he will be rendered out using a cel shader to simulate being hand drawn. So far my plans are for a dwarf with a BIG hammer, a paladin type character, an elven rogue type char, and a wizard who totes his spellbook around. I havent come up with the rest of the chars yet, but engine wise i want to simulate most of the GGXX stuff. Mainly romans, and burst, along with the wall bounce on certain moves etc… anyway, heres a link to a screen of the dwarf in progress. not much finished yet due to my crazy work schedule but i’ll get there.