According to the frame data listed on eventhubs, the lp criminal upper is -5 on block. which is safe most of the time (very few characters can punish this because of the push back it causes). When i first started playing cody i used to end all of my block strings with lp CU just for this reason. Now ive started to end them with either a cr mk followed by a quick backdash, lp rocks, fake rocks or a crack kick followed by grab.
But thats not what this thread is about. I recently understood the concept of how certain moves can be made safe on block if you hit the opponent with only the last active frame of the move (lk ruffian for example).
According to the framedata on event hubs, lp CU has 17 active frames followed by 22 recovery frames leaving the opponent -5 on block. This is assuming that the opponent was hit by the first active frame of the move. Now, 22+17 = 39. Meaning you are stuck in 39 frames of animation starting from the first active frame to the last recovery frame. Subtract 5 because the move is -5 on block and you have 39-5 = 34, meaning that lp CU causes 34 frames of block stun on the opponent and since you still need 5 more frames to recover the move becomes -5 on block.
Now my question is, lets say you were to hit the opponent with the last few active frames of the move… lets take the 15th frame for example… so starting from the 16th active frame your opponent goes into block stun for 34 frames. You on the other hand are stuck in animation for 2+22 = 24 frames. 34 - 24 = 10. Meaning it would leave you +10 on block. Does this seem correct? Or does the fireball hitbox (the tornado portion of the move) cause a different amount of block stun than the initial 2 attack hitboxes?